Long ago, in a decade now remembered as "The Eighties" my neighbor Dennis brought open a large box. I wasn't sure what was in it, but once he saw me playing in the yard, he made me carry it into the house. Once there, he opened it and showed the contents to my father. They were comic books. On those pages of wonder were stories of mutants, stories of transforming robots, stories of beings with power rings who could travel the stars through the force of their will...
I fell in love. My love of science fiction and fantasy broadened. Then, in the fullness of time, I started a blog. I went out on a limb with my first post and stated that comic books were indeed part of the universe of Science Fiction and Fantasy (which I consider to be an incontrovertible fact but others disagree with) and proceeded to...
Never do a review of a comic book, Well, at least until now. What you are reading is a moment I've been waiting for since I started this blog. I GET TO REVIEW A COMIC BOOK!!! And it's a good one too.
The Prince of Artemis V is a pretty awesome story. It goes quickly, as comics are wont to do, but it's full of action. I find it kind of ironic that the story takes place in dreams but it's so entertaining. Actually, maybe I don't. It's not like A Nightmare on Elm Street was ever boring. At any rate, the story is a good one and asks a lot of questions.
There is a mystery with this book, but it's not one that is solved/revealed by the end of the story. That's okay. The characters themselves know who the villains are.. sort of. They know that they're older brother was a victim, but not why. The weird thing about this comic is that, while there is a name for the villains, no one knows who they really are or why they do what they do.
I'm really hoping that there is a sequel coming to this story. There is so much here that is unknown that I'd love to see revealed at some future date. Note that this is meant as a compliment to the author of the piece. I want to see more! I want to know more! This is a good thing. If I ever get something published (Don't hold your breath waiting) it's the response I want. There needs to be more here. I want to know more.
Ok, so this one ends on a cliffhanger and I'm not a fan of cliffhangers. I've stated that many times before. The fact remains that they're a good marketing tactic because they make you want to buy the next book and/or watch the next episode. This one is no exception, or it wouldn't be if I knew there was a sequel coming to answer some of these questions. We'll see what Brozek, Guizzetti and Apocalypse Ink decide to do, but I think it's fairly obvious what my suggestion would be.
When talking about a comic, one must always mention the art. Elizabeth Guizzetti has done and outstanding job here. This book is beautiful. The people come alive on the page. The facial expressions do an awesome job of portraying emotion. There is a picture of a castle (supposedly drawn by one of the characters) that just sings to me. Guizzetti has created an amazing world with her drawings. Seriously. I want to travel to the planet of the Takers (assuming that it's accurately represented in the dreams) and I damn sure don't want to be anywhere near the misery of Artemis V, the dark, dreary world where life sucks, everything is dreary and kids disappear. Granted, both were created by Brozek with her writing (and she did a damn good job) but it's Guizzetti's artwork that really brings it to life. She really needs to take a bow.
The majority of the action in this story takes place between the members of the royal family on Artemis V. It feels real. The family has suffered a horrible loss and it shows. Hurt feelings and resentment abound. Through it though, the fact that they love each other is obvious. They look out for each other, tying their legs together to avoid being taken. Mom makes her kids wear their coats. In a weird way, the mundane things about the story and the family interactions are what make the fantastic elements of the story work. All of the normal stuff is so believable that everything else just fits in place around it.
My only complaint is that this work doesn't really provide the satisfying ending I wanted. I was really hoping that something would be revealed about the Takers. I wanted to know more. So, I guess my main complaint is the same as my chief compliment: There needs to be more here. If the Takers are taking kids, why? What do they hope to gain by it? They state that they're doing it for the good of the children, but are they really? I mean, they could be but that doesn't mean they are.
All in all though, I really enjoyed this comic. I can't wait to see more from the creative team that came up from this one, whether together or separately. I'd pay for another installment.
Bottom Line: 4.5 out of 5 Awesome Illustrations
The Prince of Artemis V
Written by Jennifer Brozek Artwork by Elizabeth Guizzetti
Apocalypse Ink Productions, 2018
The Price of Artemis V is available at the following link:
Friday, April 6, 2018
Thursday, April 5, 2018
Warner Brothers Ready Player One
So I went to see Ready Player One today. Fans of my blog will remember that I recently reviewed the book. This time, it's the movie and I kind of have an odd reaction to it. I'm going to try to keep the spoilers to a minimum, but a lot of my reaction to the movie was based on where it differed from the book. Basically if you haven't read and seen both and you don't like spoilers...Uhhh.... I've done some other posts you might like, I guess. I'm not saying you're not welcome to read. Everyone is welcome here. I'm just saying you may not want to. Spoilers start in the next paragraph.
If Ready Player One were a standalone movie, it would have been freaking awesome. The 80s nostalgia was was again excellent, even if there wasn't as much of it. Then again, it's just not possible to fit as much into a movie as it is into a book. I get that. It was just kind of weird. Don't get me wrong. I really enjoyed this movie. It just felt like it was missing a lot of the background.
Actually, let me get this out of my system now. They changed A LOT of the book for this movie. A whole lot. A huge, quivering mass of lot was transformed from what it was in the book to what it became in the movie. I don't know if I can remember it all, but I'll try.
First off is the relationship between the characters. Somehow, Parzival, a lone gunter, ends up in a semi-alliance (not a clan, because "I don't clan up") in the first five minutes of the movie. In the book, Art3mis is a blogger that Parzival (he's our hero) has a thing for. At first she wants nothing to do with him. Then they meet and fall in love in the Oasis. They don't meet until the last couple of pages of the book though. In the movie, they're in each other's physical presence in meatspace for a good chunk of the movie. Daito and Sho work together for the whole book but Parzival doesn't know much about them until they get onto the scoreboard. In the movies they're all chilling on Planet Doom together at the beginning. Aech and Parzival do hangout throughout the book and the movie, so I guess that stays the same.
It's not just the relationships either, although that is probably the biggest thing. Stories are about characters. There are a lot of other differences as well. The wrong character infiltrates the IOI stronghold the wrong way. Odgen Morrow doesn't show up until the challenges are over. That's a major subplot that gets thrown to the wolves. It drives me bonkers. Probably the biggest problem I have with the movie is what they've done, not to Wade Watts the human, but to Parzival the avatar.
In the book, Parzival is a broke-ass n00b. He has to hitch rides to low level planets to kill kobolds to make copper to try to level a little and get some coins. I really don't see how he could have paid for that Delorean. It really sucks to be him. He wouldn't last five seconds in player versus player combat in a place like Planet Doom. He's too weak and way too undergeared. For all of my WoW players out there (and others who will probably still get the reference) he's basically a level six toon in gear with no gear gifted from another toon and Planet Doom is a max-level battleground. Yeah, deadski. Game over man! Seriously. Parzival is the kind of toon that you would roll up on with your caster and kill with your staff because he wasn't worth the mana. But somehow he has a high enough level with good enough gear to go to Planet Doom to make money off the enemies he kills. The fact that he's able to level up his toon after getting the first key is a major thing in the book. The movie completely cuts it out.
Oh, did I say key? That is another huge change. In the book, the first key has been hidden for five years. No one knows where to go to get it. Parzival ditches his hangout time with Aech when he figures it out and heads to go get the first key. After he gets the first key, he has to solve the clue to the whereabouts of the first gate. He has to get to the first gate and solve the puzzle there before continuing and so on for the next two keys. In the movie everyone knows where to go to get the first key, it's just a matter of doing what needs to be done. Once Parzival gets the key, the gate appears in front of him. He puts the key in and that's it. Credit achieved. It takes a lot of the suspense out of the story. Ok, now I'm done whining.
Wow, I just realized that I totally nerd raged about a movie that I really freaking enjoyed. Sorry if I gave the wrong impression.
At any rate...
Viewed on its own terms, this really is a good movie. The plot moves. It's action packed. The characters are believable. I'm really getting into SF that goes back and forth between the "real" world and the online universe. This is the type of thing that makes sense in a modern context. How much time do people in the here and now, Planet Earth, 2018 spend online? How much more time do gamers spend online? Dear lord, how much time have I spent gaming online? It just makes sense that this will continue into the future. I don't see it ever quite getting to the point that it gets to in Ready Player One but it could. With the appearance of Bitcoin, it even seems realistic that online currency would have real world value as well.
Ready Player One is visually gorgeous, except in the instance when it is intentionally ugly. I went and saw it in 3D (which I highly recommend if you can come up with an extra few bucks) and it was stunning. Seriously. Explosions, gunfire, magic, drones, mecha, it all looks wonderful. There is so much here and anything that is meant to be recognized is easy to recognize. Seriously, I saw the 1970s Batmobile, a Gundam, the Iron Giant, Mechagodzilla, you name it.
Not all of the graphics were licensed from other products either. The avatars in the movie were amazing. I-Rok was awesome. Sorrento looked sweet. Honestly, Parzival didn't but he wasn't supposed to. Being broke has its drawbacks after all. All in all though, the unique aspects of the story were amazing. I loved it.
The acting was good as well. When Wade finally got to kiss the girl I wanted to cheer for him. When Art3mis gets taken by IOI the freak out on her face looked real. If that was really Tye Sheridan in those last couple of chase scenes then that kid can take a sick bump.
All in all, this really was a good movie. Others have complained that it was too long but it needed this much time. There really wasn't anything they could have eliminated that wouldn't have made Ready Player One worse by its absence. One of my college professors used to have a saying about a story, "It needs to be like a woman's skirt, long enough to cover the subject, but short enough to keep things interesting." I think two hours and twenty minutes fits that description to a T. It just worked.
I may have been a bit harsh earlier as well. Although the movie does abandon many of the particulars of the book, it does retain a large part of the spirit of the book. This is still the story of a bunch of plucky freedom fighters trying to keep the corporation from taking over their playground. It still combines danger in the real world and the Oasis. It still holds your attention and won't let go. It's still a great story.
Bottom Line as a Stand Alone Movie: 4.75 out of 5 Easter Eggs
Bottom Line as a Translation of the Novel: 3.5 out of 5 Easter Eggs
Ready Player One
Warner Brothers Entertainment, 2018
Ready Player One is available for purchase the following links:
If Ready Player One were a standalone movie, it would have been freaking awesome. The 80s nostalgia was was again excellent, even if there wasn't as much of it. Then again, it's just not possible to fit as much into a movie as it is into a book. I get that. It was just kind of weird. Don't get me wrong. I really enjoyed this movie. It just felt like it was missing a lot of the background.
Actually, let me get this out of my system now. They changed A LOT of the book for this movie. A whole lot. A huge, quivering mass of lot was transformed from what it was in the book to what it became in the movie. I don't know if I can remember it all, but I'll try.
First off is the relationship between the characters. Somehow, Parzival, a lone gunter, ends up in a semi-alliance (not a clan, because "I don't clan up") in the first five minutes of the movie. In the book, Art3mis is a blogger that Parzival (he's our hero) has a thing for. At first she wants nothing to do with him. Then they meet and fall in love in the Oasis. They don't meet until the last couple of pages of the book though. In the movie, they're in each other's physical presence in meatspace for a good chunk of the movie. Daito and Sho work together for the whole book but Parzival doesn't know much about them until they get onto the scoreboard. In the movies they're all chilling on Planet Doom together at the beginning. Aech and Parzival do hangout throughout the book and the movie, so I guess that stays the same.
It's not just the relationships either, although that is probably the biggest thing. Stories are about characters. There are a lot of other differences as well. The wrong character infiltrates the IOI stronghold the wrong way. Odgen Morrow doesn't show up until the challenges are over. That's a major subplot that gets thrown to the wolves. It drives me bonkers. Probably the biggest problem I have with the movie is what they've done, not to Wade Watts the human, but to Parzival the avatar.
In the book, Parzival is a broke-ass n00b. He has to hitch rides to low level planets to kill kobolds to make copper to try to level a little and get some coins. I really don't see how he could have paid for that Delorean. It really sucks to be him. He wouldn't last five seconds in player versus player combat in a place like Planet Doom. He's too weak and way too undergeared. For all of my WoW players out there (and others who will probably still get the reference) he's basically a level six toon in gear with no gear gifted from another toon and Planet Doom is a max-level battleground. Yeah, deadski. Game over man! Seriously. Parzival is the kind of toon that you would roll up on with your caster and kill with your staff because he wasn't worth the mana. But somehow he has a high enough level with good enough gear to go to Planet Doom to make money off the enemies he kills. The fact that he's able to level up his toon after getting the first key is a major thing in the book. The movie completely cuts it out.
Oh, did I say key? That is another huge change. In the book, the first key has been hidden for five years. No one knows where to go to get it. Parzival ditches his hangout time with Aech when he figures it out and heads to go get the first key. After he gets the first key, he has to solve the clue to the whereabouts of the first gate. He has to get to the first gate and solve the puzzle there before continuing and so on for the next two keys. In the movie everyone knows where to go to get the first key, it's just a matter of doing what needs to be done. Once Parzival gets the key, the gate appears in front of him. He puts the key in and that's it. Credit achieved. It takes a lot of the suspense out of the story. Ok, now I'm done whining.
Wow, I just realized that I totally nerd raged about a movie that I really freaking enjoyed. Sorry if I gave the wrong impression.
At any rate...
Viewed on its own terms, this really is a good movie. The plot moves. It's action packed. The characters are believable. I'm really getting into SF that goes back and forth between the "real" world and the online universe. This is the type of thing that makes sense in a modern context. How much time do people in the here and now, Planet Earth, 2018 spend online? How much more time do gamers spend online? Dear lord, how much time have I spent gaming online? It just makes sense that this will continue into the future. I don't see it ever quite getting to the point that it gets to in Ready Player One but it could. With the appearance of Bitcoin, it even seems realistic that online currency would have real world value as well.
Ready Player One is visually gorgeous, except in the instance when it is intentionally ugly. I went and saw it in 3D (which I highly recommend if you can come up with an extra few bucks) and it was stunning. Seriously. Explosions, gunfire, magic, drones, mecha, it all looks wonderful. There is so much here and anything that is meant to be recognized is easy to recognize. Seriously, I saw the 1970s Batmobile, a Gundam, the Iron Giant, Mechagodzilla, you name it.
Not all of the graphics were licensed from other products either. The avatars in the movie were amazing. I-Rok was awesome. Sorrento looked sweet. Honestly, Parzival didn't but he wasn't supposed to. Being broke has its drawbacks after all. All in all though, the unique aspects of the story were amazing. I loved it.
The acting was good as well. When Wade finally got to kiss the girl I wanted to cheer for him. When Art3mis gets taken by IOI the freak out on her face looked real. If that was really Tye Sheridan in those last couple of chase scenes then that kid can take a sick bump.
All in all, this really was a good movie. Others have complained that it was too long but it needed this much time. There really wasn't anything they could have eliminated that wouldn't have made Ready Player One worse by its absence. One of my college professors used to have a saying about a story, "It needs to be like a woman's skirt, long enough to cover the subject, but short enough to keep things interesting." I think two hours and twenty minutes fits that description to a T. It just worked.
I may have been a bit harsh earlier as well. Although the movie does abandon many of the particulars of the book, it does retain a large part of the spirit of the book. This is still the story of a bunch of plucky freedom fighters trying to keep the corporation from taking over their playground. It still combines danger in the real world and the Oasis. It still holds your attention and won't let go. It's still a great story.
Bottom Line as a Stand Alone Movie: 4.75 out of 5 Easter Eggs
Bottom Line as a Translation of the Novel: 3.5 out of 5 Easter Eggs
Ready Player One
Warner Brothers Entertainment, 2018
Ready Player One is available for purchase the following links:
Tuesday, April 3, 2018
Denver Moon: The Minds of Mars by Warren Hammond and Joshua Viola
(First off, I'd like to again thank Warren Hammond, co-author of this Denver Moon:The Minds of Mars for his guest post. You rock Warren! Also, there is a review of the Denver Moon trade paperback coming, but I'm waiting until I get the third comic as I plan to review the whole thing at once. Also, the ARC of the novel that I received came with a copy of the short story that got turned into the TPB, I'm holding off on reviewing that until I can review the TPB itself.I did enjoy it. It's just not time to review it yet.)
I grew up on far-future science fiction. Humanity had colonized the stars. Whether it was (ironically) long, long ago in a galaxy far, far away or the final frontier, humanity had spread far beyond the limits of the Solar System and into the far reaches of space. What humanity found among the stars varied widely of course. Usually it was aliens but not always. Always though, we were outside of our Solar System and among the stars. It wasn't until I got older that I experienced SF and the struggle to make things much closer to home work. What I've found though, is that I've thoroughly enjoyed the battles that I first became aware of as a result of reading Kim Stanley Robinson's Mars Trilogy. It's not all that surprising that I thought of that either, given the fact that I'm reviewing Warren Hammond and Joshua Viola's Denver Moon: The Minds of Mars. This book has all of the fun of near future SF and some unique twists as well. I had fun with this one.
Denver Moon is our title character and she is a bit unusual. For one, she's a colorblind private eye. This makes things a bit unusual. I was skeptical that this would work when I first realized it, but as I was reading it didn't harm the story at all. As a matter of fact, Denver actually needed to be a monochrome because of some later parts of the story.
As befits a story about a detective, DM:TMOM is a mystery. The great thing about this being a mystery is that it's an EPIC mystery. I recently reviewed Ready Player One and this Denver Moon is out to solve a mystery that is every bit as big and as important as the mystery in RPO but even more important... even if our heroine doesn't realize that at first.
Probably the best part about this book is all of the twists and turns that it takes. Every time you think the mystery is solved it gets deeper. I've read mysteries since my days as a fan of the Hardy Boys and you don't see this in a lot of places. Lots of mysteries are murder mysteries (ala just about every police procedural on TV) and once you know whodunit the story is over. Not so much here. It actually reaches the point where the solution to the initial mystery just introduces the next one, which morphs into another one you didn't even know existed. This thing doesn't stop and it doesn't rest.
Things are not always as they appear here either. The people you think are your friends may not be. The people you believe are the villains might just be heroes. You'll know who is who by the end of the book (at least I think I do now) but it's not until the last few pages that everything sorts itself out... probably. I think. Unless I'm wrong. Which I may be, but there's a sequel coming and once I read that... Well, who knows. This thing has a bunch of twists and it's intended as a series so there could be a bunch more coming. I'm not making any guarantees here, except to buy the next one. Oh, and I also promise to stay
Speaking as a man who fired his first BB gun at the age of five and his first rifle at the age of eight, I have to give props to Hammond and Viola for placing Moon's person AI in his pistol. Smith, as the AI is known is a mix between a high powered computer, a best friend and a tactical advising/targeting system. Oh, and toss in a smartgun feature ala the first (and possible later) edition(s) of Shadowrun. Smith is freaking awesome. I want like six of these things. It doesn't get any better than this. Putting an AI in a private eye's gun makes every bit as much sense as giving Tony Stark access to Jarvis in his Iron Man suit. Both AIs are integral parts of the characters they partner with as well as being characters in their own right.
One of the key aspects of the mysteries that Moon tries to solve is "The Feve". The feve is a disease that effects the brain and causes extreme violence. No one is sure what causes it. Everyone knows that only monochromatic individuals are immune to it, but no one is sure why. It could be because so much of Mars is red or it may not be. All that they know for sure about the feve is that it comes randomly and without warning. People are scared and they should be.
Hammond and Viola manage to avoid two of my biggest pet peeves when it comes to mysteries: They don't bring in a solution out of nowhere that makes no sense. They didn't telegraph the eventual ending of the book in the first then pages. Those two facts combine to make this mystery worth reading. I want a mystery that keeps me wondering and DM:TMOM definitely does. I could read this all day long. Actually, I did read most of it during a slow shift at work. Thank God for cellphones and their lit up faces. I drive a cab on the midnight shift and this book gave me something to focus on and stay awake. It kept me interested when I got fatigued. That's about the biggest compliment I know how to give to a book.
Now, I don't do spoilers, so I'll just leave this here and let the reader figure out if they can figure out why I wrote it. Ready? I have a very strong and visceral dislike for cliffhanger endings, especially in books when you don't know when the sequel is coming. I get the fact that they're somewhat entertaining as well as a good business move. I just don't like them. That much being said, this is still a really good book. I can't wait to read the next one.
Bottom Line: 4.5 out of 5 Martian Rocks
Denver Moon: The Minds of Mars
Warren Hammond and Joshua Viola
Hex Publishers, 2018
Denver Moon: The Minds of Mars is available for purchase at the link below:
I grew up on far-future science fiction. Humanity had colonized the stars. Whether it was (ironically) long, long ago in a galaxy far, far away or the final frontier, humanity had spread far beyond the limits of the Solar System and into the far reaches of space. What humanity found among the stars varied widely of course. Usually it was aliens but not always. Always though, we were outside of our Solar System and among the stars. It wasn't until I got older that I experienced SF and the struggle to make things much closer to home work. What I've found though, is that I've thoroughly enjoyed the battles that I first became aware of as a result of reading Kim Stanley Robinson's Mars Trilogy. It's not all that surprising that I thought of that either, given the fact that I'm reviewing Warren Hammond and Joshua Viola's Denver Moon: The Minds of Mars. This book has all of the fun of near future SF and some unique twists as well. I had fun with this one.
Denver Moon is our title character and she is a bit unusual. For one, she's a colorblind private eye. This makes things a bit unusual. I was skeptical that this would work when I first realized it, but as I was reading it didn't harm the story at all. As a matter of fact, Denver actually needed to be a monochrome because of some later parts of the story.
As befits a story about a detective, DM:TMOM is a mystery. The great thing about this being a mystery is that it's an EPIC mystery. I recently reviewed Ready Player One and this Denver Moon is out to solve a mystery that is every bit as big and as important as the mystery in RPO but even more important... even if our heroine doesn't realize that at first.
Probably the best part about this book is all of the twists and turns that it takes. Every time you think the mystery is solved it gets deeper. I've read mysteries since my days as a fan of the Hardy Boys and you don't see this in a lot of places. Lots of mysteries are murder mysteries (ala just about every police procedural on TV) and once you know whodunit the story is over. Not so much here. It actually reaches the point where the solution to the initial mystery just introduces the next one, which morphs into another one you didn't even know existed. This thing doesn't stop and it doesn't rest.
Things are not always as they appear here either. The people you think are your friends may not be. The people you believe are the villains might just be heroes. You'll know who is who by the end of the book (at least I think I do now) but it's not until the last few pages that everything sorts itself out... probably. I think. Unless I'm wrong. Which I may be, but there's a sequel coming and once I read that... Well, who knows. This thing has a bunch of twists and it's intended as a series so there could be a bunch more coming. I'm not making any guarantees here, except to buy the next one. Oh, and I also promise to stay
Speaking as a man who fired his first BB gun at the age of five and his first rifle at the age of eight, I have to give props to Hammond and Viola for placing Moon's person AI in his pistol. Smith, as the AI is known is a mix between a high powered computer, a best friend and a tactical advising/targeting system. Oh, and toss in a smartgun feature ala the first (and possible later) edition(s) of Shadowrun. Smith is freaking awesome. I want like six of these things. It doesn't get any better than this. Putting an AI in a private eye's gun makes every bit as much sense as giving Tony Stark access to Jarvis in his Iron Man suit. Both AIs are integral parts of the characters they partner with as well as being characters in their own right.
One of the key aspects of the mysteries that Moon tries to solve is "The Feve". The feve is a disease that effects the brain and causes extreme violence. No one is sure what causes it. Everyone knows that only monochromatic individuals are immune to it, but no one is sure why. It could be because so much of Mars is red or it may not be. All that they know for sure about the feve is that it comes randomly and without warning. People are scared and they should be.
Hammond and Viola manage to avoid two of my biggest pet peeves when it comes to mysteries: They don't bring in a solution out of nowhere that makes no sense. They didn't telegraph the eventual ending of the book in the first then pages. Those two facts combine to make this mystery worth reading. I want a mystery that keeps me wondering and DM:TMOM definitely does. I could read this all day long. Actually, I did read most of it during a slow shift at work. Thank God for cellphones and their lit up faces. I drive a cab on the midnight shift and this book gave me something to focus on and stay awake. It kept me interested when I got fatigued. That's about the biggest compliment I know how to give to a book.
Now, I don't do spoilers, so I'll just leave this here and let the reader figure out if they can figure out why I wrote it. Ready? I have a very strong and visceral dislike for cliffhanger endings, especially in books when you don't know when the sequel is coming. I get the fact that they're somewhat entertaining as well as a good business move. I just don't like them. That much being said, this is still a really good book. I can't wait to read the next one.
Bottom Line: 4.5 out of 5 Martian Rocks
Denver Moon: The Minds of Mars
Warren Hammond and Joshua Viola
Hex Publishers, 2018
Denver Moon: The Minds of Mars is available for purchase at the link below:
Wednesday, March 28, 2018
Let's Bring in Some New People
https://www.shapeways.com/shops/dots-rpg-project-dice-shop
Heads up folks. Here at Jimbo's Science Fiction and Fantasy Reviews we don't generally do commercials as such. I am more than happy to review something I've read or watched but this is a bit different. Today I'm doing an advert for a product that I flat out wouldn't know how to use if I had it. So needless to say, I don't have any personal experience with this. I just wanted to throw my weight behind it because I thought it was a really good idea.
Yes, you read that right. No, it's not a typo. See, here at Jimbo's we (all one of us) like to promote true inclusiveness into our hobbies. No, I don't mean fake inclusiveness that comes from excluding certain people in the style of K. Tempest Teacup or the last couple years or the Nebula Awards where "inclusiveness" means freezing out large segments of the population. I'm talking about inclusiveness where you actually bring new people into a hobby without finding it necessary to remove others that you happen to not like. That's the right way to expand interest in something you love. You do it without spreading hate.
Anyway, what I came across in my journeys across the Magical Book of Faces was a product that promotes TRUE inclusion. It's something that I had never thought about but that makes a ton of sense once you have your face rubbed in it. (And yes my friends, sometimes face rubbing is what it takes.) Apparently, blind people have trouble reading dice. Yeah, I guess I should have realized that off rip, but since I had never gamed with a blind person before, the obviousness of this never dawned on me.
What the DOTS RPG Project has done is to make braille dice. Now blind people have a way to read their own dice at the table. Now they can join in on the fun. Now they can have the whole group in suspense about what a die roll comes out to instead of the group having them in suspense. I love this idea. I also know that with my sick sense of humor, I'd sit there laughing at important points in the adventure/campaign and INTENTIONALLY keep people in suspense because that's just me.
There is some stuff on their page about how to read these. Something about orientations and corresponding letters and probably something else that someone who actually knows how to read braille would probably understand. I don't read braille though, so it may as well have been Chinese as far as I'm concerned. I'd probably do better with Chinese. I don't read that either but at least I know a hanzi when I see it. If you put something in braille in front of me, I'm just as likely to think it's Morse Code or something.
The post I read also said that DOTS was planning on doing braille rulebook(s) at some point. I totally love that idea but if they exist at this point in time I was not able to find a link and so I couldn't include one. If someone who has a link to the rulebook(s) in question please drop a link in the comments. Also, please understand that I'm not leaving them out intentionally, but through ignorance.
Somewhere out there someone is reading this and thinking "Hey Jimbo, why are you putting this here? This blog does Science Fiction and Fiction. These dice aren't specfic. They actually exist." If that's you, then you have a point, sort of. I mean, these dice are real but they're intended (at least in part) for SF/F purposes. Seriously. Other than being pen and paper RPGs, what do all of the following having in common?
Rifts
Heroes Unlimited
Dungeons and Dragons
Pathfinder
Warhammer
GURPS (most settings anyway) and
Shadowrun
They're all set in SF/F universes. They are SF/F. Pen and paper role players are us and we are them. It's time to bring more people into the club. Let's help them learn about Science Fiction and Fantasy. Dice (and I know this from experience) are a gateway drug. This way folks. A good GM/DM might as well be a good author when it comes to generating interest into things.
While I'm on the subject, I'm going to ask a couple of questions here that I honestly don't know the answers to. If you do, please leave the answers below because I'm interested, but I work sixty-five hours a week and I don't really have the time to research answers.
1.) Are popular SF/F books available in braille? Seriously? I mean, I know it's got to be more expensive to produce a braille brook than a printed one. I don't have the figures available at my fingertips but I can't see how it wouldn't. I would imagine that most independent authors (and I love indy authors, you're the lifeblood of my blog) can't really afford to offer braille printouts. But what about companies like Tor or Baen? They both sell lots of books and it should be possible I would think. If they don't I think they should. If they do, then good on them. I'm not insinuating that they don't. I'm flat out stating my ignorance in the matter. That's a totally different thing.
2.) Do SF/F authors/publishers (or any other author/publisher for that matter) donate free downloads of their audio books to charities for the blind? You know, like the Lions clubs or something. If not, they should. Again, if they do, then good on them. I'm not really sure how this would work with an Audible contract either. Speaking of which, does Audible do donations? There has to be a tax deduction here somewhere if it's a charity. Again, I'm not trying to make it look like they don't. I just don't know if they do.
Now, don't get me wrong. I'm not advocating for legislation to force anyone to do anything. I happen to believe that we have too many laws in this country already. I just think it would be something nice and something that could possibly bring economic benefits long term. No, I don't have statistics available. I haven't done the research and I don't have the chops to generate that kind of a study myself if I had. It just occurs to me that a person who gets a free book (like, oh say the first book in a series) might want to read/hear more from the same author.
Getting back on topic, the dice are now available for sale. There is also another site where you can download the directions to make your own. Er, actually it's a 3D printer program but close enough. I put the purchase link at the beginning of the post and I'm going to put it at the bottom as well. I decided not to include a link to the download page for the simple fact that I want to see the proprietors of the DOTS program rewarded with money. Not only do they deserve it, but their continued existence as a company is going to depend on an income stream. If you want to see more products added in the future and support what their doing, support them from your pocket book. If you want the programs you can Google them I guess, but I would urge anyone who has a need for braille dice or a spot in their collection for something they can't get anywhere else to drop a few bucks on some of these dice.
Braille Dice
DOTS RPG Project, 2018
DOTS dice are available at the following link:
https://www.shapeways.com/shops/dots-rpg-project-dice-shop
Edit: Per the requst of the DOTS staff, I am also including the link to download the 3D printing instructions for the dice.
https://t.co/UQ1y5qQATw?amp=1
Heads up folks. Here at Jimbo's Science Fiction and Fantasy Reviews we don't generally do commercials as such. I am more than happy to review something I've read or watched but this is a bit different. Today I'm doing an advert for a product that I flat out wouldn't know how to use if I had it. So needless to say, I don't have any personal experience with this. I just wanted to throw my weight behind it because I thought it was a really good idea.
Yes, you read that right. No, it's not a typo. See, here at Jimbo's we (all one of us) like to promote true inclusiveness into our hobbies. No, I don't mean fake inclusiveness that comes from excluding certain people in the style of K. Tempest Teacup or the last couple years or the Nebula Awards where "inclusiveness" means freezing out large segments of the population. I'm talking about inclusiveness where you actually bring new people into a hobby without finding it necessary to remove others that you happen to not like. That's the right way to expand interest in something you love. You do it without spreading hate.
Anyway, what I came across in my journeys across the Magical Book of Faces was a product that promotes TRUE inclusion. It's something that I had never thought about but that makes a ton of sense once you have your face rubbed in it. (And yes my friends, sometimes face rubbing is what it takes.) Apparently, blind people have trouble reading dice. Yeah, I guess I should have realized that off rip, but since I had never gamed with a blind person before, the obviousness of this never dawned on me.
What the DOTS RPG Project has done is to make braille dice. Now blind people have a way to read their own dice at the table. Now they can join in on the fun. Now they can have the whole group in suspense about what a die roll comes out to instead of the group having them in suspense. I love this idea. I also know that with my sick sense of humor, I'd sit there laughing at important points in the adventure/campaign and INTENTIONALLY keep people in suspense because that's just me.
There is some stuff on their page about how to read these. Something about orientations and corresponding letters and probably something else that someone who actually knows how to read braille would probably understand. I don't read braille though, so it may as well have been Chinese as far as I'm concerned. I'd probably do better with Chinese. I don't read that either but at least I know a hanzi when I see it. If you put something in braille in front of me, I'm just as likely to think it's Morse Code or something.
The post I read also said that DOTS was planning on doing braille rulebook(s) at some point. I totally love that idea but if they exist at this point in time I was not able to find a link and so I couldn't include one. If someone who has a link to the rulebook(s) in question please drop a link in the comments. Also, please understand that I'm not leaving them out intentionally, but through ignorance.
Somewhere out there someone is reading this and thinking "Hey Jimbo, why are you putting this here? This blog does Science Fiction and Fiction. These dice aren't specfic. They actually exist." If that's you, then you have a point, sort of. I mean, these dice are real but they're intended (at least in part) for SF/F purposes. Seriously. Other than being pen and paper RPGs, what do all of the following having in common?
Rifts
Heroes Unlimited
Dungeons and Dragons
Pathfinder
Warhammer
GURPS (most settings anyway) and
Shadowrun
They're all set in SF/F universes. They are SF/F. Pen and paper role players are us and we are them. It's time to bring more people into the club. Let's help them learn about Science Fiction and Fantasy. Dice (and I know this from experience) are a gateway drug. This way folks. A good GM/DM might as well be a good author when it comes to generating interest into things.
While I'm on the subject, I'm going to ask a couple of questions here that I honestly don't know the answers to. If you do, please leave the answers below because I'm interested, but I work sixty-five hours a week and I don't really have the time to research answers.
1.) Are popular SF/F books available in braille? Seriously? I mean, I know it's got to be more expensive to produce a braille brook than a printed one. I don't have the figures available at my fingertips but I can't see how it wouldn't. I would imagine that most independent authors (and I love indy authors, you're the lifeblood of my blog) can't really afford to offer braille printouts. But what about companies like Tor or Baen? They both sell lots of books and it should be possible I would think. If they don't I think they should. If they do, then good on them. I'm not insinuating that they don't. I'm flat out stating my ignorance in the matter. That's a totally different thing.
2.) Do SF/F authors/publishers (or any other author/publisher for that matter) donate free downloads of their audio books to charities for the blind? You know, like the Lions clubs or something. If not, they should. Again, if they do, then good on them. I'm not really sure how this would work with an Audible contract either. Speaking of which, does Audible do donations? There has to be a tax deduction here somewhere if it's a charity. Again, I'm not trying to make it look like they don't. I just don't know if they do.
Now, don't get me wrong. I'm not advocating for legislation to force anyone to do anything. I happen to believe that we have too many laws in this country already. I just think it would be something nice and something that could possibly bring economic benefits long term. No, I don't have statistics available. I haven't done the research and I don't have the chops to generate that kind of a study myself if I had. It just occurs to me that a person who gets a free book (like, oh say the first book in a series) might want to read/hear more from the same author.
Getting back on topic, the dice are now available for sale. There is also another site where you can download the directions to make your own. Er, actually it's a 3D printer program but close enough. I put the purchase link at the beginning of the post and I'm going to put it at the bottom as well. I decided not to include a link to the download page for the simple fact that I want to see the proprietors of the DOTS program rewarded with money. Not only do they deserve it, but their continued existence as a company is going to depend on an income stream. If you want to see more products added in the future and support what their doing, support them from your pocket book. If you want the programs you can Google them I guess, but I would urge anyone who has a need for braille dice or a spot in their collection for something they can't get anywhere else to drop a few bucks on some of these dice.
Braille Dice
DOTS RPG Project, 2018
DOTS dice are available at the following link:
https://www.shapeways.com/shops/dots-rpg-project-dice-shop
Edit: Per the requst of the DOTS staff, I am also including the link to download the 3D printing instructions for the dice.
https://t.co/UQ1y5qQATw?amp=1
Tuesday, March 27, 2018
Ernest Cline's Ready Player One
(Author's note: I am honor bound to pre-acknowledge the fact that none of what I'm about to reference in the following paragraph has any historical value whatsoever. Ok, with the possible exceptions of two WW II Flicks, those being Tora, Tora, Tora and Midway.)
I never thought we'd reach this point. I grew up watching movies and TV shows set in the past. You may think you know a fan of westerns but until you've met my grandpa and my dad, you really haven't met one. You may think you know someone who likes World War II flicks but until you've sat down on a weekend with myself, my father and some popcorn popped in a pan on the stove, you really don't. I'm still wondering why guys like my Uncle Bob who served in Korea never got their movies, but different blog/different day. Later came the Vietnam flicks. For some reason though, I never though my generation would get their chance. I thought that 80s nostalgia would never happen. Well, I guess I need to apologize. Ernest Cline's Ready Player One had me soaking in my childhood. It felt great.
Something I've noticed a lot of lately is the inclusion of the internet in stories. I'm a big fan of this. I don't mean just for googling or checking Facebook. I mean epic battles online, like in Nick Coles CTRL, ALT, Revolt! reviewed here,(and I really need to review Soda Pop Soldier too.) or in Cline's Ready Player One. Not only is it entertaining as all get out, but it makes business sense too. There are legions of gamers out there and this is something that's perfect for them. Seriously. I'm neither a fan nor a supporter of identity politics but I can't deny that it's cool to read a story about someone like me. I'm a gamer. When I read about other gamers, it makes me happy. It entertains me. That's the whole point of escapism right?
The kids in the book are after a prize; the world's most immense forturn. The greatest game designer in history (James Halliday) has designed an alternative environment online, the Oasis. He charges only a quarter to buy into the environment and does not charge a subscription fee. He does, however charge for certain things online (online goods and space for people who want to create separate environments within his environment for example). When he passes due to old age, he leaves his fortune including control of his shares in the company that controls the Oasis to the person who can solve his puzzle and complete the accompanying requirements. It's not easy but many people become enthralled with the search.
The Oasis eventually takes more and more of the time of the world to the point that many people only participate in society through the Oasis. Some (but not all) schools are conducted there. There are stores and a currency, which is listed as being the most stable currency in use. It goes so far that our hero, Wade Watts votes in the elections in the Oasis, but skips voting on real world politicians because the real world politics don't effect his life as much as the representatives that are in charge of the Oasis. In the context of the story that actually makes sense.
The part about this book that really makes it fun is the nostalgia though. Ready Player One is a celebration of all of the stuff I remember from when I was a kid. The early video games are here. (Ok, maybe just maybe it would have been more fun with more Intellivision because that's what I owned but I didn't write it so it makes sense that it wasn't going to be perfect for me personally) Eighties music is here. Eighties movies are here. I don't want to reveal too much because a lot of the nostalgia is essential to the plot but dude.. it's everywhere. The kids in the book (and this is a Young Adult novel) are experts in Eighties culture because they have to be. The clues left to solving the mystery are based on Halliday's 80s pop culture obsession. A lot of the time in the book is kids discussing the same stuff I grew up loving. They're honestly better than me at most of the games I grew up playing, but then again nobody ever gave me a fortune for my performance either.
Ultra sensitive right wing readers may not enjoy this book. The Big Bad is a corporation bent on taking over the Oasis and increasing their profits. There is a surprise gender/race bend at one point in the book. It makes sense in a way, but if you're a right winger that is as easy to offend as the average social justice bully, you're going to get all butthurt over this one. I personally won't feel any sympathy for you, especially since the socjus entry in the book makes sense in context, adds to the story and isn't overly preachy. Your mileage may vary but don't come whining to me if it does. This is a good story with a lot of action and entertaining characters. What little bit of leftism is included in the book does nothing to diminish it to anyone other than the whiner type.
Ready Player One is a celebration. It is a celebration of the Eighties. It is a celebration of gaming. It is a celebration of the courage of a small group of people set against a huge opponent. It is a celebration of the indomitable human spirit. It is a celebration of people who are willing to come together to fight the establishment. It is a celebration of asskickery. That is fitting because Ready Player One kicks ass.
Bottom Line: 5.0 out of 5 Stars
Ready Player One
Ernest Cline
Dark All Day, Inc, 2011
Ready Player One is available for purchase at the following link:
Tuesday, March 6, 2018
How this Author Got his Co- Warren Hammond
(I'm really excited here everybody and let me tell you why:
I received an email one day from Sarah Craft, publicist for Hex Publishers. She offered me a chance to review some work in a new franchise they've got cooking over there called Denver Moon. I read a little bit about the book and it's got me stoked. Not only is it Science Fiction, and this is an SF blog, but it's a detective story. I got my start reading detective stories with the Hardy Boys and, even if my current consumption of mystery is mainly through police procedurals on TV, I still love them. But it gets better.
In my very first post I wrote of how comic books/graphic novels are totally SF. I've loved comics since I was a wee little Jimbo and my neighbor gave me a bunch of older books that his nephew was done with. AND NOW I GET TO REVIEW A GRAPHIC NOVEL!!!! YAY!!!!! It'll be my first review of a comic. I'm geeked. So thanks to Sarah and Hex for that opportunity. I have the first two comics of Metamorphosis, the graphic novel. They're entitled Murder on Mars and Rafe's Revenge. I also have a copy of the novella, Denver Moon: The Minds of Mars. I haven't reviewed them yet because they haven't been released and I'm not sure what the legalities are regarding publishing a review for something that hasn't been released.
I was also offered the chance to host a guest post by one of the authors and I jumped at the chance. JABAMR is a place where authors are encouraged to share their thoughts with the public. So without further ado, here are the thoughts of Warren Hammond about co-authoring a piece. Oh, and thank you for the opportunity to host a guest post and review some really cool stuff!)
It was about two years ago when Josh Viola sent me an email. “Let me buy you a beer,” he said. “I have a project I hope will interest you.”
Sold by the first part, I met him on the north side of Denver. We’d gotten to know each other a bit over the preceding year or two. Josh is the owner of Hex Publishers, and I’d written a short story for his company’s very first book, Nightmares Unhinged. Then came book signings and more short story anthologies, and dare I say, we became friends.
Then came his offer of a free beer and a mysterious project. “I have this great idea,” Josh said. “A detective on Mars, and her name is Denver Moon. We can write it together.”
I wouldn’t say I was immediately taken with the idea of co-authoring, but I wasn’t opposed to it either. Lots of writers collaborate, especially in movies and television, where much of the content we see is produced by committee. Co-authoring is rarer in the book world but certainly not unheard of.
“Tell me more,” I said.
Josh elaborated on the story concept. “Denver Moon is a PI. Her sidekick is an artificial intelligence that’s been installed in her gun. Oh, and she’s colorblind.”
“Colorblind?”
“Yes, but somehow that gives her an advantage.”
“How would that work?”
“I have no idea. What do you think?”
And that’s how it started. The sharing of ideas. The shaping and honing of those ideas. The creation of story.
Like most creative projects, you don’t know where to start, until you start. A short story seemed as good a place as any. Josh took the first stab by writing the first draft. Then I went in for the second crack. We were just starting to learn how to work together, and we passed the story back and forth a few times, each time making the story stronger and more complete, until finally, both of us were happy. That story, Metamorphosis, then became the basis for our graphic novel.
Enter a third collaborator, Aaron Lovett. Aaron is an artist, and I’d been plenty impressed by what I’d seen of his work. He’d done the cover art for Nightmares Unhinged, and I’d seen early versions of a comic book that became Tooth and Claw. Truth be told, Aaron was a huge reason I got involved in the Denver Moon project. Josh had been clear from the beginning that he wanted to do a three-issue comic, and I knew right then, I might never get an opportunity like this again. It’s a common dream amongst authors—especially those who write SF and fantasy—to see a story you wrote turned into a graphic novel. So how could I pass up the opportunity to see a story I co-wrote through the lens of an artist as talented as Aaron?
As I write this, Aaron is working on the third and final issue, and I can’t wait to see it. To me, this is the exciting part of collaborating. We all bring our own talents and perspectives, and the ultimate beneficiary is the work itself. Like the short story and the graphic novel, I couldn’t have written our next project, a novella, on my own. And neither could Josh. The novella, Denver Moon: The Minds of Mars, was product of the two of us.
This time we changed our process, and I was the one who wrote the first draft. We’d meet after every two or three chapters to discuss what was going to happen next, and only after I’d gotten to the end did Josh go in to clean it up, flesh it out, and add his personal touch.
Some co-authors use a different method. One author might write all the scenes from the point of view of one character, while the other author takes responsibility for a second character’s POV chapters. A friend of mine co-authored an urban fantasy series, where one author took the action scenes, and the other took the romantic scenes. I’ve also seen co-authors who simply break up the responsibility for chapters into odds and evens. In the end it doesn’t really matter as long as the reader can’t tell who wrote what. In fact, as my memory fades, it gets hard for even me to tell.
Our next novella (for now titled the unimaginative Denver Moon: Book Two) is currently under way. The first 9,000 words are written, and Josh and I met over beers just a couple nights ago to discuss what’s coming next in Denver’s world. We both had a ton of ideas. Some we’ll keep. Some we’ll have to toss. And some will stew in our collective mind until they morph into something new and unexpected.
After this next novella, we don’t know what’s next. We’ve thrown around some ideas, but to this point no decisions have been made. We’ll work that out later. Anything for an excuse to have a beer with a friend.
Some of the Hex Publishers products listed above are available for sale at the links below:
I received an email one day from Sarah Craft, publicist for Hex Publishers. She offered me a chance to review some work in a new franchise they've got cooking over there called Denver Moon. I read a little bit about the book and it's got me stoked. Not only is it Science Fiction, and this is an SF blog, but it's a detective story. I got my start reading detective stories with the Hardy Boys and, even if my current consumption of mystery is mainly through police procedurals on TV, I still love them. But it gets better.
In my very first post I wrote of how comic books/graphic novels are totally SF. I've loved comics since I was a wee little Jimbo and my neighbor gave me a bunch of older books that his nephew was done with. AND NOW I GET TO REVIEW A GRAPHIC NOVEL!!!! YAY!!!!! It'll be my first review of a comic. I'm geeked. So thanks to Sarah and Hex for that opportunity. I have the first two comics of Metamorphosis, the graphic novel. They're entitled Murder on Mars and Rafe's Revenge. I also have a copy of the novella, Denver Moon: The Minds of Mars. I haven't reviewed them yet because they haven't been released and I'm not sure what the legalities are regarding publishing a review for something that hasn't been released.
I was also offered the chance to host a guest post by one of the authors and I jumped at the chance. JABAMR is a place where authors are encouraged to share their thoughts with the public. So without further ado, here are the thoughts of Warren Hammond about co-authoring a piece. Oh, and thank you for the opportunity to host a guest post and review some really cool stuff!)
It was about two years ago when Josh Viola sent me an email. “Let me buy you a beer,” he said. “I have a project I hope will interest you.”
Sold by the first part, I met him on the north side of Denver. We’d gotten to know each other a bit over the preceding year or two. Josh is the owner of Hex Publishers, and I’d written a short story for his company’s very first book, Nightmares Unhinged. Then came book signings and more short story anthologies, and dare I say, we became friends.
Then came his offer of a free beer and a mysterious project. “I have this great idea,” Josh said. “A detective on Mars, and her name is Denver Moon. We can write it together.”
I wouldn’t say I was immediately taken with the idea of co-authoring, but I wasn’t opposed to it either. Lots of writers collaborate, especially in movies and television, where much of the content we see is produced by committee. Co-authoring is rarer in the book world but certainly not unheard of.
“Tell me more,” I said.
Josh elaborated on the story concept. “Denver Moon is a PI. Her sidekick is an artificial intelligence that’s been installed in her gun. Oh, and she’s colorblind.”
“Colorblind?”
“Yes, but somehow that gives her an advantage.”
“How would that work?”
“I have no idea. What do you think?”
And that’s how it started. The sharing of ideas. The shaping and honing of those ideas. The creation of story.
Like most creative projects, you don’t know where to start, until you start. A short story seemed as good a place as any. Josh took the first stab by writing the first draft. Then I went in for the second crack. We were just starting to learn how to work together, and we passed the story back and forth a few times, each time making the story stronger and more complete, until finally, both of us were happy. That story, Metamorphosis, then became the basis for our graphic novel.
Enter a third collaborator, Aaron Lovett. Aaron is an artist, and I’d been plenty impressed by what I’d seen of his work. He’d done the cover art for Nightmares Unhinged, and I’d seen early versions of a comic book that became Tooth and Claw. Truth be told, Aaron was a huge reason I got involved in the Denver Moon project. Josh had been clear from the beginning that he wanted to do a three-issue comic, and I knew right then, I might never get an opportunity like this again. It’s a common dream amongst authors—especially those who write SF and fantasy—to see a story you wrote turned into a graphic novel. So how could I pass up the opportunity to see a story I co-wrote through the lens of an artist as talented as Aaron?
As I write this, Aaron is working on the third and final issue, and I can’t wait to see it. To me, this is the exciting part of collaborating. We all bring our own talents and perspectives, and the ultimate beneficiary is the work itself. Like the short story and the graphic novel, I couldn’t have written our next project, a novella, on my own. And neither could Josh. The novella, Denver Moon: The Minds of Mars, was product of the two of us.
This time we changed our process, and I was the one who wrote the first draft. We’d meet after every two or three chapters to discuss what was going to happen next, and only after I’d gotten to the end did Josh go in to clean it up, flesh it out, and add his personal touch.
Some co-authors use a different method. One author might write all the scenes from the point of view of one character, while the other author takes responsibility for a second character’s POV chapters. A friend of mine co-authored an urban fantasy series, where one author took the action scenes, and the other took the romantic scenes. I’ve also seen co-authors who simply break up the responsibility for chapters into odds and evens. In the end it doesn’t really matter as long as the reader can’t tell who wrote what. In fact, as my memory fades, it gets hard for even me to tell.
Our next novella (for now titled the unimaginative Denver Moon: Book Two) is currently under way. The first 9,000 words are written, and Josh and I met over beers just a couple nights ago to discuss what’s coming next in Denver’s world. We both had a ton of ideas. Some we’ll keep. Some we’ll have to toss. And some will stew in our collective mind until they morph into something new and unexpected.
After this next novella, we don’t know what’s next. We’ve thrown around some ideas, but to this point no decisions have been made. We’ll work that out later. Anything for an excuse to have a beer with a friend.
Some of the Hex Publishers products listed above are available for sale at the links below:
Thursday, February 22, 2018
Best Villain Ev-ARRRRRR!!!!!
(There will be spoilers for The Walking Dead below. I don't mean a couple and I don't mean minor. They're big time and there are oodles and bunches of them. They're unavoidable)
I am an aspiring writer. As of yet, I have not been published and seeing as I'm currently writing this while I should be working on a submission for an anthology, I guess I'm not getting a whole lot closer. That much being said, I do have several kind of goals. (I'm told it's not REALLY a goal unless it includes a date.) I want to be able to write a world spanning epic like Harry Turtledove. I want to write a space battle like David Weber. I want to write a character as complicated as Margaret Weis and Tracy Hickman's Raistlin Majere (Dragonlance Chronicles, Dragonlance Legends, The Lost Chronicles, The Raistlin Chronicles and probably some other stuff I'm forgetting. No, the Meetings Sextet doesn't count because it wasn't written by Weis and Hickman.) I want to be able to conceive a universe as optimistic as Star Trek and make it as believable. I want to write an epic as magnificent as the Lord of the Rings. I want to write a Hero's Journey as engaging as Luke Skywalker's. I've had most of these goals for years and I'm still progressing toward them. I may never make it, but there is honor in the pursuit. Today though, today I've adopted a new goal: I want to write a villain that is as entertainingly capricious and evil as Negan.
Negan is a slimy fuck but he's charismatic. He uses methods that can charitably be called questionable. I mean, he crushes skulls with a baseball bat as a method of teaching a lesson. He shows up and within a few minutes he's murdered both Abraham and Glenn. That was one of the most shocking moments I've ever seen on television. Seriously. I mean, I watched the series late (I just finished season seven about thirty minutes ago) and I knew Glenn was going to get it. I remember when the entire internet lost its shit over his death. But dude, I've never seen it done that way. The murder of Glenn and Abraham was as much about theater as it was about killing. Negan killed the two as an example to their friends and to excite his followers.
It's worth mention his other side though. Negan rewards those who support his rule. As big of an asshole as a guy like Eugene is, he's well taken care of. I mean, who else gets to have a video game system after the zombie apocalypse? Who else gets to hang out with the bosses wives? He provides his most important followers with anything they want that he can provide. All they have to do is ask for it.
Of course, his method of acquiring assets is not exactly polite. He forces others to work for him. They have to get what he wants somehow. Whether it's the Kingdom growing produce for him or Rick and the rest of the crew at Alexandria foraging for whatever they can find that he will like, they do it. I find this interesting because basically what Negan does is basically taxing a conquered population but the way it is presented is as the horrible thing that taxation really is. He seizes merely because his position as leader of a group of armed people allows him to do so. It makes us hate him more when he takes more than he should.
While his followers get anything they want, his enemies get hurt badly. He's so twisted that he doesn't even kill the person who wronged him. He kills someone else that the wrongdoer knows while they watch. He imprisons people. Negan tortures the families of those who won't follow orders. If you can think of something horrible Negan has probably done it. Well, except for one thing. Negan does not commit rape.
It's a weird thing. Negan won't hesitate to kill a woman if he feels it's necessary. He has a whole freaking harem of wives. Yet the women are all welcome to leave him if they wish to. He kills a man in cold blood once Negan realizes that said individual is about to rape a woman. Upon walking in on Mr. Rapey McShitface, Negan pulls a knife and runs it directly through his neck. He does it quickly but with no hesitation and no remorse. Negan then apologizes to Sasha, the potential victim who was in prison for trying to kill him.
The weird thing is that it almost makes him feel more slimy. Negan is not insane, at least not by the legal definition. He knows right and wrong. He is an enforcer of rules and talks about how they're all that are keeping his people alive. He has a twisted sense about of constitutes right and wrong but he definitely has one. And if he sometimes gets a little weird and talks about Lucille, his baseball bat, as if she is a real person, well maybe it's just an eccentricity.
All of this adds up to a leader that people will follow. His methods are harsh toward his enemies but his followers love him. In the climactic battle of Season 7, he is nearly eaten by Sasha, newly turned to a zombie after committing suicide as part of a plan to save her friends. One of Negan's followers gives his life to save him from Sasha. Another follower, Dwight runs out into gunfire to pull Negan to safety. As evil as the man is, he inspires incredible amounts of loyalty in his followers.
Negan calls his faction The Saviors. He believes that he is going to save the entire human race. How he is going to do so given his methodology is something only he seems to make sense to him yet he believes that it will work. It almost seems like he believes in himself as the savior of humanity all on his own. I'm wondering if the writers of the series didn't speak to a trained psychologist or psychiatrist to get an idea of the symptoms of megalomania. Negan genuinely seems to be afflicted with it.
The Negan character is so well written it's disgusting. It should not be humanly possible to write a villain this well. He's complicated. He's motivated. It makes sense that those who follow him do so. (If you disagree, think about it. Would you rather have a comfortable home and a good meal or a baseball bat upside the dome?) He has a semi-definable goal. He has a twisted code of honor. What a sick, twisted, disgust slimeball shit. Negan says things that should be shocking but coming from him it's just what's expected. He's freaking perfect.
Now listen, a WHOLE FREAKING LOT of the credit goes to actor Jeffery Dean Morgan. That guy can play a villain like a stinking champion. I don't watch awards shows. They're just not my thing. But seriously, if there is a single show that gives awards to American TV shows and hasn't at least nominated Morgan for an award they've lost all credibility. Tell them to shove their award up their ass and stop watching because they no longer matter. The fact remains that the character was conceived by the production team and without them, Morgan wouldn't even have a job.
So long live Negan! I mean, at least until Rick and Company finally hunt this POS down and take him out with extreme prejudice. On one hand, I can't wait to see it. On the other hand, I'll miss this guy when he's gone. He has added a lot to the show. A good hero gives us someone to root for. A good villain gives us someone to root against. Combine the two and you've got one hell of a story. Negan has made a terrific show even better. I can't think of a better compliment.
The Walking Dead
American Movie Classics
2012-2018
Some The Walking Dead merchandise is available at the links below
I am an aspiring writer. As of yet, I have not been published and seeing as I'm currently writing this while I should be working on a submission for an anthology, I guess I'm not getting a whole lot closer. That much being said, I do have several kind of goals. (I'm told it's not REALLY a goal unless it includes a date.) I want to be able to write a world spanning epic like Harry Turtledove. I want to write a space battle like David Weber. I want to write a character as complicated as Margaret Weis and Tracy Hickman's Raistlin Majere (Dragonlance Chronicles, Dragonlance Legends, The Lost Chronicles, The Raistlin Chronicles and probably some other stuff I'm forgetting. No, the Meetings Sextet doesn't count because it wasn't written by Weis and Hickman.) I want to be able to conceive a universe as optimistic as Star Trek and make it as believable. I want to write an epic as magnificent as the Lord of the Rings. I want to write a Hero's Journey as engaging as Luke Skywalker's. I've had most of these goals for years and I'm still progressing toward them. I may never make it, but there is honor in the pursuit. Today though, today I've adopted a new goal: I want to write a villain that is as entertainingly capricious and evil as Negan.
Negan is a slimy fuck but he's charismatic. He uses methods that can charitably be called questionable. I mean, he crushes skulls with a baseball bat as a method of teaching a lesson. He shows up and within a few minutes he's murdered both Abraham and Glenn. That was one of the most shocking moments I've ever seen on television. Seriously. I mean, I watched the series late (I just finished season seven about thirty minutes ago) and I knew Glenn was going to get it. I remember when the entire internet lost its shit over his death. But dude, I've never seen it done that way. The murder of Glenn and Abraham was as much about theater as it was about killing. Negan killed the two as an example to their friends and to excite his followers.
It's worth mention his other side though. Negan rewards those who support his rule. As big of an asshole as a guy like Eugene is, he's well taken care of. I mean, who else gets to have a video game system after the zombie apocalypse? Who else gets to hang out with the bosses wives? He provides his most important followers with anything they want that he can provide. All they have to do is ask for it.
Of course, his method of acquiring assets is not exactly polite. He forces others to work for him. They have to get what he wants somehow. Whether it's the Kingdom growing produce for him or Rick and the rest of the crew at Alexandria foraging for whatever they can find that he will like, they do it. I find this interesting because basically what Negan does is basically taxing a conquered population but the way it is presented is as the horrible thing that taxation really is. He seizes merely because his position as leader of a group of armed people allows him to do so. It makes us hate him more when he takes more than he should.
While his followers get anything they want, his enemies get hurt badly. He's so twisted that he doesn't even kill the person who wronged him. He kills someone else that the wrongdoer knows while they watch. He imprisons people. Negan tortures the families of those who won't follow orders. If you can think of something horrible Negan has probably done it. Well, except for one thing. Negan does not commit rape.
It's a weird thing. Negan won't hesitate to kill a woman if he feels it's necessary. He has a whole freaking harem of wives. Yet the women are all welcome to leave him if they wish to. He kills a man in cold blood once Negan realizes that said individual is about to rape a woman. Upon walking in on Mr. Rapey McShitface, Negan pulls a knife and runs it directly through his neck. He does it quickly but with no hesitation and no remorse. Negan then apologizes to Sasha, the potential victim who was in prison for trying to kill him.
The weird thing is that it almost makes him feel more slimy. Negan is not insane, at least not by the legal definition. He knows right and wrong. He is an enforcer of rules and talks about how they're all that are keeping his people alive. He has a twisted sense about of constitutes right and wrong but he definitely has one. And if he sometimes gets a little weird and talks about Lucille, his baseball bat, as if she is a real person, well maybe it's just an eccentricity.
All of this adds up to a leader that people will follow. His methods are harsh toward his enemies but his followers love him. In the climactic battle of Season 7, he is nearly eaten by Sasha, newly turned to a zombie after committing suicide as part of a plan to save her friends. One of Negan's followers gives his life to save him from Sasha. Another follower, Dwight runs out into gunfire to pull Negan to safety. As evil as the man is, he inspires incredible amounts of loyalty in his followers.
Negan calls his faction The Saviors. He believes that he is going to save the entire human race. How he is going to do so given his methodology is something only he seems to make sense to him yet he believes that it will work. It almost seems like he believes in himself as the savior of humanity all on his own. I'm wondering if the writers of the series didn't speak to a trained psychologist or psychiatrist to get an idea of the symptoms of megalomania. Negan genuinely seems to be afflicted with it.
The Negan character is so well written it's disgusting. It should not be humanly possible to write a villain this well. He's complicated. He's motivated. It makes sense that those who follow him do so. (If you disagree, think about it. Would you rather have a comfortable home and a good meal or a baseball bat upside the dome?) He has a semi-definable goal. He has a twisted code of honor. What a sick, twisted, disgust slimeball shit. Negan says things that should be shocking but coming from him it's just what's expected. He's freaking perfect.
Now listen, a WHOLE FREAKING LOT of the credit goes to actor Jeffery Dean Morgan. That guy can play a villain like a stinking champion. I don't watch awards shows. They're just not my thing. But seriously, if there is a single show that gives awards to American TV shows and hasn't at least nominated Morgan for an award they've lost all credibility. Tell them to shove their award up their ass and stop watching because they no longer matter. The fact remains that the character was conceived by the production team and without them, Morgan wouldn't even have a job.
So long live Negan! I mean, at least until Rick and Company finally hunt this POS down and take him out with extreme prejudice. On one hand, I can't wait to see it. On the other hand, I'll miss this guy when he's gone. He has added a lot to the show. A good hero gives us someone to root for. A good villain gives us someone to root against. Combine the two and you've got one hell of a story. Negan has made a terrific show even better. I can't think of a better compliment.
The Walking Dead
American Movie Classics
2012-2018
Some The Walking Dead merchandise is available at the links below
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