Monday, April 24, 2023

Miles Rozak's Starship Found, Child Missing




One of the best pieces of advice I can offer to anyone is to never mess with a Marine. They're generally in pretty good shape, they have combat training and they've been taught to be aggressive in all things. The Marine way of making war is to charge straight at their objective and take it by whatever means necessary. The government issues them firearms and explosives for a reason. Here's an even better piece of advice though: Don't ever mess with a Marine's kid. They've still got all of the aforementioned skills and abilities and they're even angrier. Seriously.

In Miles Rozak's Starship Found, Child Missing someone is just beginning to learn both of these lessons. It's going to suck to be him once our main character, Tyson Gage, catches up to him. Gage is every bit as interested in taking the subtle route as you would expect a devil dog to be, and he's not really into promoting the general health and well being of those who get in his way.  He seems a bit cranky at times and for good reason. Someone snookered him, then stole his kid and now he's a bunch of centuries in the future and his planet has been destroyed. I think I'd be in a bad mood, too.

Starship Found, Child Missing is clearly marked as the first in the series and this a good thing for a couple of reasons: One is that Rozak's universe is build sandbox style and there is a lot of it we have yet to see. He's done a great job of giving the reader enough to keep them interested without getting excessively bogged down in worldbuilding. While good in and of itself, this left me wanting more, and I'm confident that I'll get that in future books. We'll chalk that one up as a win.  Also, there is a lot more story left to tell at the end of the first book and I'm looking forward to see what happens to our faithful friends as things move on. I don't want to spoil too much, but it almost feels like the end of SF,CM is the beginning of the story in a way. I mean, if the Alien Ship for Sale series were a three act play, this would make a good first act. We've got a bunch of the main actors on the stage now, and it's time to see how bad things get before they get better. 

Gage is my favorite kind of protagonist: He has a clear goal that I can agree with. He has a strong moral code. He doesn't give up just because things look bad. He can come up with a good plan when he needs one and is resourceful enough to improvise when things go south on him. In short, he's not just a hero, he's a heroic hero. This guy is in some ways the antithesis of Thomas Covenant: He's on a mission that he cares about and he wants to see it through. If he has to hurt someone to accomplish him mission that's on them, but honestly at that point they deserve it. He builds a team of deserving individuals and he shows them the respect that they deserve, at least after he removes his cranium from his rectal cavity. Then again, it's natural to worry about people you care about and that's why his head is lodged in an unnatural position. I love heroes I can cheer for and Tyson Gage is that guy. 

Of course, having a villain that kidnaps kids and uses people as human shields is a good thing too. Seeing the good guy win is even better when I can see the bad guy lose. And while I believe there is quite a while left for the ultimate resolution, I'm willing to wait and savor the journey because it will be epic when it hits. 

There is a lot of backstory here, at least as far as Tyson goes, and we're just beginning to get a look at what makes him him. He's a man who has been through some things and they effect him in ways that he probably doesn't realize. As a matter of fact, I don't know much about Rozak as a person, but I'm guessing that either he has some training in psychology or that he's done some independent research because there is a bit of psychoanalysis that goes on at one point and it makes sense to someone who has a very little formal training in Psych (I took the freshman level intro in college and I aced it, but that's the extent of my training) but has done some independent reading here and there. Also, I'm watching the Sopranos and at least one conversation sounds like it could have happened between Tony and Dr. Melfi and that's a good thing. Whatever big time Hollywood writers wrote that knew what they were doing. 

That's not to say that Starship Found, Child Missing bogs down in psychological minutiae. There is enough action here to keep even a vicarious adrenaline junkie like me happy. You've got everything from gunplay, to fist-fighting, a couple of fights that could be either described as lightsaber duels or kendo depending on preference, a mecha battle and some deep space fighting. At some point even Gage's dog gets involved, and he has Marine training too. They served together. Don't blink, because you'll miss something.

To say that Starship Found, Child Missing held my attention would be a massive understatement. I read just under three hundred pages of this thing in three hours. I haven't done that in years. I couldn't put the thing down. It seems like something totally different is happening on every other page. Seriously, buckle up before you crack this thing open because it's a wild ride and you're going to want to forget about life for awhile. Then again, that's kind of the point, right?

All in all, I'm really excited for the next one. I'll be downloading it soon. I can't wait to see where Gage and his intrepid group of friends end up. 

Bottom Line: 4.75 out of 5 Opening Gambits

Starship Found, Child Missing (Alien Ship for Sale, Book One)
Miles Rozak
Megaulcite Press, 2023

Starship Found, Child Missing (Alien Ship for Sale, Book One) is available for purchase at the following link. If you click the link and buy literally anything from Amazon, I get a small percentage at no additional cost to you.


Monday, April 17, 2023

Eric Ugland's Scamps & Scoundrels: The Bad Guys, Book One




I don't know what it is. Maybe it's too many hours spent playing World of Warcraft and Everquest. Maybe it's being a tabletop RPG player. Maybe it's just a general geekishness. But, whatever the reason, I sure do love me a good Lit RPG story. And Eric Ugland's Scamps & Scoundrels, The Bad Guys: Book One fits the bill. It's got the action. It's got the drama. It's got the clueless protagonist who doesn't seem to get the fact that the girl wants him. Okay, that last one isn't necessarily a requirement for good LitRPG but, if you're a geeky guy, you've probably been him at some point so it's easy to relate to. I love characters I can understand.

I did have to read the first chapter or so to get to the actual GameLit part of the story. At the beginning of the story, our hero (known in the game world as Clyde Hatchet but at the beginning as Ben) is burgling a house with its owners home. Someone tries to burn the house down while he is in it (God help the people who live there) and next thing you know, he's waking up in the hospital and can't move. Then he's offered a chance at another life...

Enter the game. This is when it gets fun. And maybe a little weird. See, in most LitRPG the main character immediately turns to hardcore leveling/acquistion/etc. It's like playing an MMORPG in the real world. Not so much with our buddy Clyde. He has a tendency to kind of loaf and just try to survive. He makes a friend, helps her out, gets a nice reward and...

Doesn't level much at all. Scamps and Scoundrels may be the first LitRPG I've read where the protagonist gets a job and just tries to function in society, at least for most of the story. I like it. I mean, he does a bit of fighting in his job and has a tendency to n00b it up (Seriously, who doesn't know that you can only fight a gargoyle with a magic weapon?) but it feels familiar in a way that some LitRPG just can't. 

And it's also weirdly awesome that Clyde takes a class (actually, makes a Choice. Apparently this game doesn't have Classes) that reflect what he did in the real world. It makes sense. He was a thief in the real world and now he's a Rogue, but gaming is usually about escaping what we do in the real world. He wants to continue with what he always has been. It's oddly satisfying. 

Another oddly satisfying thing about Scamps and Scoundrels is that the main character is a good dude in a lot of ways and that's key. Michael Corleone was a thief, a murderer and a racketeer but the man will do literally anything to protect his family. Tony Soprano is just as bad but, not only is he a dad and a husband, but he gives to charity and we he is going to counselling and trying to make himself a better person. 

Clyde is a similar type of guy. He gets hurt in the fire that kills him trying to rescue the family trapped inside. I won't say he does it in the most intelligent manner possible and it's entirely possible that he took risks that an actual fireman would not have, but he does it. He goes out of his way to help others through the whole story and yet he wants to make his living by stealing things. 

Clyde is also smart enough to know how dumb he is, and that's key. He finds help wherever he can. He gets training to be a thief. He gets training to use magic. (And yes, it's a bit weird that he's a magic casting rogue. So what? It's fun. I'd play that character.) He finds help in every form he knows that he needs to. I like that. If you've ever played an MMORPG, you've probably needed help starting out. (Thanks Persifinee, Myronath and Iinien!) Clyde needs help. Clyde gets help. And yes, Clyde blunders, but hey, who doesn't?

I cannot remember the name of the planet on which Scamps and Scoundrels takes place but it takes place in the city of Glatun, capital of the country of Glatun. Glatun is a weird place. In some ways, it's a typical medieval European town. But in other ways, it almost feels like the Coalition from Rifts. Magic is outlawed.  Elves (and Clyde is an elf) don't seem to be very popular. Danger abounds, and not all of it is human. 

On the other hand, Glatun does not equal the entire planet. There are a multitude of other nations and places. Clyde gets a peek at all of them when he's choosing his initial spawn point. I'm not convinced that he picked the right place. Don't get me wrong. It's a good story. But I'm hoping that at some point in the series (and this is book one of ten) I'm hoping we get to see more of it. Then again, worldbuilding is best done when starting small. So maybe, just possibly, Ugland knows what he is doing.

I’m not saying I’m in a big hurry to read the rest of this series. I’m just saying that when I got to the end of the book and left my tiny little “I’m too lazy to write a big review on Amazon using my phone keyboard, so I’ll do like thirty words” review (You guys all do that, right? It’s important!) that I dropped my phone trying to get the second one and it slid under my pillow (what, you don't read in bed?) and I panicked thinking my phone was about to get swallowed by, like the Sarlacc or the Jaberwocky or sumfin' that it took me a whole thirty seconds to fish the phone out (narrowly avoiding having it end up between the bed and the wall. THE TERROR!!!) and get the next one on Kindle Unlimited. It was a panic inducing experience. I survived it though, and the next book is already on my phone just waiting for me to get off of this computer and go read it. So that's what I'm going to do. In the words of the great philosopher Foley, "Have a Nice Day!"

Bottom Line: 4.75 out of 5 Bronze Short Swords

Scamps & Scoundrels: The Bad Guys, Book One
Eric Ugland
All Quote Publishing, 2019

Scamps & Scoundrels: The Bad Guys, Book One is available at the following link. If you click the link and buy literally anything from Amazon, I get a small percentage at no additional cost to you.


Monday, April 10, 2023

Fae Wars: Futures Past, Fae Wars Volume Three by James Copley and J. F. Holmes




Once upon a time, when I was a much younger, thinner and better looking Jimbo (just ask your mom, she remembers) I went to the bookstore and picked out a book named Death Quest by some Hubbard dude who later (or possibly before and I just hadn't heard of it) went on to establish a "religion" known as Scientology. It was the sixth in the series and I had sworn never to start another series in the middle again, ever, for as along as I lived, or probably longer since I didn't see my self as starting any new series after I had passed. Not that I wouldn't try, but you know...

Yeah, anwyway...

So I had kept that vow for three decades plus and I just broke it. I blame James Copley, because I saw him advertising this book all over the stinkin' place and, you know what, I'm glad I did. Fae Wars: Futures Past was worth my time and money. I'm going to read it again some day. I mean, not right now, but eventually. I just finished it.

Fae Wars: Futures Past starts out like an alien adventure story, but with a twist: The aliens aren't from Outer Space, they're from another dimension. They don't arrive in ships, they come through portals. They don't have super science, but they do have a magical force field capable of stopping bullets. That's important because they fight with medieval technology; swords, axes, bows, etc. The entire army doesn't own a single gun from what I can tell but they kick ass because our weapons don't work against them.

Oh, and they've got magic. Freezing rivers in seconds, tossing fireballs, and the aforementioned ability to open portals from an alternate reality to ours are just the tip of the iceberg. There's a lot going on here and my certainty that we haven't seen everything magic can do in the Fae Wars universe approaches unity. That's okay though. There's more to read already and Futures Past certainly didn't feel like it ended the Fae Wars series. This thing feels like it has as long way to go still and that's exciting.

And, having already mentioned that Futures Past is part of a series I should mention that I had absolutely no problem following what was going on whatsoever. It works just fine as a stand alone novel. Given the title I'm guessing that this was a prequel but I can't even say that much for sure. That's okay though. I'm good with not knowing, at least until I finish writing this review and have time to hie off to Amazon and pick up the first two. They're on Kindle Unlimited too, so I can actually afford it.

The main antagonists of Futures Past and, one would assume, the Fae Wars series in general are elves, but these are not your grandfather's elves. Tolkien would probably barf up a lung if he saw the elves in Fae Wars and Dungeons and Dragons fans aren't going to see what they're used to either. The elves in Fae Wars are expansionist, domineering slave holders who fight mainly for material gain. Old school players of the Palladium Fantasy RPG may remember that the elves in that setting had once enslaved the dwarves and made them manufacture rune weapons so they come closer but they're still not quite a match. In some ways, specifically to exclude dietary preferences, the elves in the book most closely represent the Posleen in John Ringo's Legacy of the Aldenata series. They show up, take what they want and destroy what they don't. I like these elves. By which I mean that I love to hate them. Seriously. They're almost like Blood Elves from World of Warcraft, only at the head of the Horde instead of part of it Think Lor'themar Theron's dream of world domination. "Trust no-one" indeed.

There are other fantasy races as well. Orcs are enslaved by elves and do most of the actual fighting, serving under elven officers. Gnomes and dwarves are enslaved by elves and a few feature prominently in the book. The gnomes and dwarves are artificers and bring something to the fore that is frequently missing in other works: Magical technology. It makes sense that a magic using society could accomplish many of the same things as a non-magical one given the right mentality among some of its members. While dwarves and gnomes aren't necessarily treated with respect by their masters, they should be. They build the stuff that makes things work. 

They also fix the stuff that doesn't and that's important, especially if you're a human who thinks they broke something irreparably only to find out that they magicked it back together again. Or that they found a way to bypass your fix. Of course, a fix is only good until you broke the object again and humanity seems to figure that out early on, but it's going to be an ongoing theme, I can feel it. 

There is an element of real world religion that works its way into the narrative. I love that part of it. Religious leaders knew something was coming and it's more than one religion if I'm understanding what's going on correctly. As goofy as I am, I'm thinking I get this pretty well, too. They didn't know how or when an invasion would be launched, but they knew it would get here eventually. Prophecy makes a return into the world as part of the narrative and helps to move things along. It's an aspect that works and fans of everyone from Jesus to Harry Potter will recognize the way it works. 

Overall, Fae Wars: Futures Past just works. It's got just enough familiarity that you can relate to it and enough twists on the old stuff to keep it interesting. I'm looking forward to getting to know more about this universe and trying to see if I can figure out where it's going. There are some interesting predictions listed so far, but it's very obvious that nothing is set in stone. Things are wide open and I can predict that it's going to be a wild ride. This is also Copley's freshman effort and I can't wait to see what else he has in store. That's assuming that he doesn't get lost along the way to his third hour French class. I know how confusing it can be.


Fae Wars: Futures Past ,Fae Wars Volume Three
James Copley and J. F. Holmes
Cannon Publishing, 2023

Fae Wars: Futures Past ,Fae Wars Volume Three is available for purchase at the following link, If you click the link and buy literally anything from Amazon I get a small percentage of our purchase at no additional cost to you.


Tuesday, April 4, 2023

Paramount Pictures Dungeons and Dragons, Honor Among Thieves




I've been playing Dungeons and Dragons on and off since the Eighties (admittedly, mostly off. It's not always easy to find a group.) I've seen the cartoon that was on when I was a kid, and both of the earlier movies. Admittedly, I missed the Dragons of Autumn Twilight movie, but that's because the reviews were terrible. I have no idea how many D&D setting based novels I've read, but it's a bunch. No small amount of them were set in The Forgotten Realms, just like the latest D&D flick, Dungeons and Dragons, Honor Among Thieves. I have to say, I'm in love with this movie.

Seriously, someone took some time and put some care into this movie. Honor Among Thieves actually uses the source material appropriately. I mean, if you don't want to slap the writers of the I, Robot flick then you either haven't read the book, haven't seen the movie, or both. And if you haven't read the book then you probably know as much about Asimov's writing as the guys who wrote the script for I, Robot. Seriously, read the book. It's good.

Honor Among Thieves isn't like that. Honor Among Thieves reads like it was written by a fan, but it's not fan fiction. Here you'll find the Harpers, the Red Wizards of Thay, get visuals of Neverwinter (for all you gamers out there who aren't into the lore yes, this is the Neverwinter of Neverwinter Nights.) We get mentions of Baldur's Gate (yup, that one) and Waterdeep (from the Warriors of Waterdeep cell phone app.) We get multiple character classes that fit with the subject matter for the most part, and we get  abilities that match things you would see in game. There's even a quick dip into the Underdark, which no D&D movie would be complete without. Of course, Honor Among Thieves is its own story and not everything is straight from the rulebooks. 

I can already here some D&D fans out there crying. Someone at Paramount decided not to adhere too closely to the rules as written for D&D and I'm okay with that. If you haven't homeruled something in your life you've never been a dungeon master. Telling the rules to piss off is the second best part of the gig. (The first being creating your own world.) So one or more of the writers didn't follow the rules. Big deal. I don't either and I do DM. Homebrew, house rules and The Rule of Cool have been part of the Dungeons and Dragons game since it debuted in the Seventies. And, while I may not allow a druid to Wild Shape into an Owlbear at my table, I can't deny how awesome it was to see it on screen. I'm a bit bitter because the writers can homebrew magic items better than I can. I'll get over it though. Eventually. Probably. Maybe.

So kudos to the writing team for writing this thing the way it needed to be written and not the way the rules called for. I mean, I never saw anything about a diety following the party down a staircase and healing them every time things got too intense with no limit on spells either, but I allowed it. My players better be glad I did, too. They needed the help. What party of third level characters charges down stairs guarded by hoards of ogres? Goofballs.

But I digress.

Then again, isn't digression my strong suit? I mean, unless this is your first time here you're probably used to it. I go off on more tangents than a trigonometry book. Just don't ask me to calculate one. Interpolation isn't my thing. Or was that square roots? It's been awhile.

Huh? Calculators? TODAY'S KIDS ARE A BUNCH OF WIMPS!!!

Anyway...

While I'm feeling cranky, I'm going to whine. I'm good at that.

OMG, WHERE IS ELMISTER? HAS ANYONE SEEN CADDERLY? WHAT ABOUT DRIZZT?

Okay, I'm over it. 

Yes this is an all new cast of characters, but I like it that way.  There is no mention of any of these people in the existing canon, so Paramount was free to do what they wanted, make them look how they wanted, etc. without spitting in the fans' faces. They used the broad strokes of the setting masterfully and created something new for the fans to enjoy. 

Did I spell Cadderly's name right? It's been a minute since I've read The Cleric Quintet. Seriously though, next time you're bored, find something with the name R.A. Salvatore written on the spine. I mean that.

We do get to see some old friends. If you haven't been spoiled yet, I won't tell you who they are, but I got a real kick out of it. Then again, my buddy David didn't notice them, so if you go and don't see them it's not because I'm full of crap. You just missed it. I had a good time with it though. It took me back to my childhood. 

If every single member of the special effects team for Honor Among Thieves doesn't get a raise, the whole world is a fraud and someone needs to hit the reset button. This was one of the most beautiful movies I've ever seen. The magic effects, the scenery, the fight scenes, that one axe thing, it's awesome. 

Also, while I'm busy praising people I don't see on screen, can I show some love to whoever choreographed these fights? (Trick question. My blog. I make the rules.) Of course I can! I'd love to know how they did it and what goes into planning something like that. These guys could put on a clinic and I'd pay to show up. The brawls are just that amazing. Of course, let's not forget about the people doing the stunt work, too. They were awesome.

I should probably mention the cast as well. I mean, they're the ones people pay to go see, right?

Chris Pine was amazeballs as the bard Edgin, but we all expect that, right? I mean Steve Trevor is pretty...

Uhh.. 

Captain Kirk totally sold me...

Yeah, so Pine's a geek icon and I would've been totally disappointed if he hadn't delivered but he totally did and I loved it.  Michelle Rodriguez was just as good as Holga. I'm still trying to decide if she's a warrior or a barbarian but it doesn't matter. Rodriguez owned that role. Seeing Hugh Grant in a movie I actually enjoyed and not some chick flick romcom was a pleasant surprise. Sophia Lillis blew me away as Doric. I have a thing for tieflings though. Justice Smith as Simon was not only fun, he was the guy a lot of D&D players can probably identify with and he pulled it off with aplomb. I can't wait to see this movie again.

Bottom Line: 5.0 out of 5 Homebrewed Magic Items

I usually don't do this, but per Margaret Weis's Facebook page, Gary Gygax, and Dave Arneson, creators of Dungeons and Dragons, are not credited in the movie, nor is Ed Greenwood, creator of the Forgotten Realms D&D Setting. I find this to be troubling. It didn't affect my enjoyment of the movie since I didn't notice it, so I didn't include it in my rating but this is a loser move by Paramount. Hopefully, they can fix this before the movie goes to streaming. Gene Roddenberry gets credited in every Star Trek movie or episode because it needs to happen. The same principle should apply here.


Dungeons and Dragons, Honor Among Thieves
Paramount, 2023

Some Dungeons and Dragons, Honor Among Thieves related merchandise is available for purchase at the links below. If you click my link and buy literally anything from Amazon, I get a small percentage at no additional cost to you.





Monday, April 3, 2023

Angela White's The Survivors: Life After War, Book One




Imagine a power mad man hijacking the United States nuclear arsenal and launching missiles with the intent of getting the US destroyed by the retaliation.  Imagine it working. And when the whole world, when all is lost, people trying to survive in the world that's left afterward; a world with no government, no law and where only the strong survive. This is a world where radiation is a deadly threat that one has to regularly guard against, where the population has been massively culled, where women and children are treated as property by most and where there are no police to call. It's The Survivors, and it's Life After War. 

Angela White has given us a masterpiece of disaster. The cities are destroyed. Resources are rare and getting rarer. One of the most important factions in the story can't even find bullets for their rifles, although they practice regularly with their pistols. Tribes of slavers roam the world with no one to stop them. Mutations abound; Creatures affected by the radiation. Giant ants, spiders with more than eight legs, weird birds, it's all there.

But there's more than just the standard tropes featured in every post-apocalyptic story. White includes magic in her world. When I first caught hints of this, I thought I was headed into a setting similar to that of the Rifts tabletop role playing game. So far though, that's not the case. Magic appears to be extremely rare in the world White has created, at least so far.

And I say so far because it seems to me that there is a lot of worldbuilding still not done at the end of the first book. I'm not saying that's a bad thing. It's just that when I finished The Survivors I was looking forward to finding out more about the use of magic, how it fits in the world and where this is all heading. White has revealed one large group of threats, but not how they'll affect the attempts of another group to rebuild and salvage something possible. The group that we're all following hasn't even decided where to settle yet. They're still exploring, trying to figure out where they can go to live and build a society.

I said that magic seems rare because we don't see much of it, but it may be more common off screen, or become something that future generations who more aptitude for as things move forward (the series is twenty-one books long) or it might not. Magic items may be a thing, or they may not. Magic has some usefulness in battle but it's not enough to win a pitched battle all by itself, unless it is and there's more to see. I mean, it's obvious that there's more out there but we don't know what yet. I'm not even sure if I'm making this more of a big deal than it should be. 

*SHRUG*

I guess I'll figure it out eventually. I plan on reading more of the series. 

That's to say nothing of the characters themselves: Angela is a woman caught between two men. I know that love triangles aren't as popular among some audiences as they are with others and I get that, but this is a love triangle more in the vein of The Hunger Games where it's a side plot than with Twilight where the love triangle is the whole story. Angela goes through an amazing character arc which I won't describe in detail as it would spoil a lot of the story, Angela being the closest thing the story has to a main character.

Angela is out to find her son. They were separated during the war. Along the way she manages to hook up with her old buddy Marc. He helps Angela out and trains her to be a warrior, having  himself been Marine Recon for awhile. It's not exactly a match made in Heaven (read the story to find out why) but it works after a fashion and they end up hot on the trail of her son and the man who helped her raise him. It's a wild premise and a wild ride.

The action scenes in the book are well done. I don't get the impression that White is necessarily a Larry Correia level gun expert, but she knows enough to have a person who uses a revolver reload it with a speedloader and that puts her ahead of a lot of the other authors I've read. A lot of the hand to hand stuff makes sense and it's really exciting so that's a bonus. I have a sneaking suspicion that White may have taken a class or two in some type of martial art. I don't know that, but I did when I was a kid and a lot of what's written here comes across as the way things would actually work. Not that it's all high-flying karate kicks. Some of it reads like a backyard brawl but that makes sense, too. Not everyone has training and some of the people that don't are pretty hard core in their own right. 

So yes, asskickery does indeed abound and that's a good thing. There's a more human side to the story though, too. We get everything from the aforementioned love triangle to mother/son, a conniving bitch, concerned leaders, power mad leaders (not the same person) and animal lovers. White seems to have a solid grasp on the human condition and she puts it into her work.

I have only one complaint about The Survivors and I debated whether or not I should even include it. On one hand, I feel like I shouldn't. It's not about story, or characters, or action or anything I would ordinarily include in  a review. On the other hand, it definitely effected my enjoyment of the book, and that's something I definitely review for. 

So anyway, here it is:



I don't get putting that there. It took me out of the story completely. I mean, commercials are something I'm used to on TV, but not in a book. It took me a day to get back to reading a story I had been enjoying intensely up to that point. I still finished the book and I'm still planning on reading other stuff by White, but that threw me for a loop.

Bottom Line: 4.0 (4.75 if not for that commercial) out of 5 Mutated Ants

The Survivors: Life After War, Book One
Angela White
C9 Publications, 2017


The Survivors: Life After War, Book One is available for purchase at the following link. If you click the link and buy literally anything from Amazon, I get a small percentage at no additional cost to you.