Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, December 12, 2023

Monomyth's Grim Tides


I like gaming. Do you like gaming? I'm guessing you probably do, because most geeks are gamers and if you're not a gamer you're probably not going to read my blog. That's unfortunate, I suppose. Everyone should read my epic awesomeness (I mean, the name of the blog _is_ Jimbo's AWESOME Science Fiction and Fantasy Reviews) but some people just don't know how to have a good time. 


Or sumfin'

Today though, it's not about a book or a movie. Today, we're discussing a game. A pretty simple one, actually.  It's a cell phone app and I don't remember when it came to my attention, but I have been playing it a lot lately. There's a reason for that. It's fun. But it goes a little deeper than that, too.

At the most basic level, the reason I like Grim Tides is because it's the kind of app that I really enjoy: I don't have to spend my entire paycheck to succeed. I don't have to play constantly to accomplish anything. I don't have to wait for hours because I ran out of my energy when I do feel like playing. There's no "this will be done in six hours while you're asleep and you can't start your next twelve hour project till lunch time tomorrow when you get a chance to play again." type thing. There is crafting, but it's instantaneous as long as your cellular provider isn't being a buttface. I hate you, Cricket.


Anyway...

There's a lot of nostalgia for me here, because Grim Tides has a similar feel in a lot of ways to old school console Role Playing Games like Wizardry on the original Nintendo Entertainment System. The levels are easier to navigate, not being mazes like they were back in the day, but the random encounter system and linear advancement remind me a lot of the "olden days" as my oldest daughter would call them.

Grim Tides has a bit of open world to it, but not really. As you progress in the game, new areas open up and you can get back to the old places as well. I can't get to most places just yet, because I haven't progressed far enough. That's okay though, because I can see where I have yet to go and, if I'm not sure exactly what it takes to unlock each location, at least I know I'll get there eventually. There are new monsters at each new location and each matches with the environment in that area. Honestly, it's like a series of dungeons in Dungeons & Dragons in that manner. 

With a name like Grim Tides, it shouldn't come as a surprise that you have to obtain and maintain your own ship. I was a bit concerned about how the maintenance aspect would work, but it's pretty easy. It's just a matter of docking your ship (which you do at the end of every dungeon crawl) and paying the gold to do it. I have a couple of crew members now, and they add bonuses to different things. It's a matter of picking the right person to give the right bonus and I've done no research. I've probably got the wrong dudes, but whatever. This is not a super serious kind of thing.

Grim Tides is also a single player game and that's something I've been looking for. There is no player versus player content, so I don't have to try to outspend the other guy. While playing another game, I had a guy lecture me because I was so far behind him in increasing my power. It turned out that he had pumped three hundred dollars into the game. I hadn't spent a penny. I'm still convinced that I'm smarter than him, but I got my ass kicked. Lesson learned. I don't play those kinds of games anymore. I've got bills to pay.

Of course, being free to play means that Grim Tides is ad supported. I don't mind it though. You have the chance to view an ad after every dungeon run to get gold, but you don't have to. There are ads at the bottom of the screen, but they're really non-intrusive. Grim Tides is not the kind of game where you're constantly interrupted by annoying ads. And the amount of gold you earn for watching ads goes up as you level too, so it at least stays relevant.

There are a number of classes available, but I only have one character so far. He's a Paladin. I figured some healing and some tanking would be a good mix since you don't get a party: Grim Tides is a solo adventure once you get into the dungeon where most of the action takes place. There are plenty of other classes though. I just haven't had time to work through all of them yet.

Abilities are a huge part of the game. Leveling them requires a lot of gold, but you won't make it if you don't acquire and level them. I really need to experience more than one class to get a good feel for how it works overall, but I like my pally abilities. I've min-maxxed into hacking weapons and the abilities that go with them. This seems to be an effective strategy for now as, from what I can tell, weapons come in tiers and pretty much any weapon of a given tier has the same damage codes. It's the abilities that go with them that change things. And, "whack it as hard as you can as often as you can" has been a tactic that's worked for me for decades now.

The town you base out of is pretty basic, but it's got what it needs to be interesting. It's also small enough to be easily navigable. There's an Inn where you can buy supplies, acquire quests and raise your morale, as well as storing things you have acquired but don't have an immediate use for. That's an important thing, because inventory space is limited. There's a store, an arena where you can fight and win lots of gold, the harbor and a couple of places to do some crafting of magic items and weapons and armor. 

The story aspect is pretty cool, too. There's a prologue at the beginning and a journal feature that lets you re-read the story entries that you've found so far. It's also where you track your quests and get your rewards. And yes, the story is all about chasing down the evil wizard and his henchmen but it works. 

Bottom Line: 4.75 out of 5 Undead Pirates

Grim Tides
Monomyth, 2023?

Sunday, August 5, 2018

Desperate times/Desperate Measures

Did you ever feel a need to write something and try to stop yourself? Did you ever feel like sharing something with the world and know it could get you into trouble? Did you ever look at your fingers typing out a message that you knew you should probably never show to anyone because it was decidedly not on the nice side? Did you ever read something that set you off and wish you hadn't?

This is me writing the piece that I shouldn't. This is me saying what needs to be said even though I know it should come from someone else. This is me, having read the impassioned plea of a good man and just not agreeing with him, not because he's a bad person, but because he may very well be a better person than me. That much being said, sometimes the world needs a person that is not nice. Sometimes, telling the evil people to go away isn't good enough. Sometimes, negotiation is not a good thing. I may be an asshole for writing this, but at least I won't be Neville Chamberlain.

This weekend, Youtuber and gaming enthusiast Jeremy Hambly went to Gencon with the intention of playing some games and hanging out with his fellow nerds. I get that. I've gone to cons myself. For those of us who grew up as nerds, they're like heaven only better. You get to hang out with other smart people. You get to spend time with people who have the same passions you do. People at cons seriously GET THE FREAKING JOKE! Either you get what you just read or your nerd card is permanently revoked. That's why it's worth it to go to a con.

So our friend Jeremy, who is an open Conservative, walks into Gencon and begins enjoying himself. I'm not sure exactly what his day looked like. I wasn't there and, even if I had been, I wouldn't have been following him around taking notes. So here he is, doing his thing when a fellow fen walks up and asks if he is Jeremy Hambly. Jeremy confirms that he is indeed himself. Then Jeremy gets sucker punched several times by Fandom Asshole A who flees the scene afterward. Cue the normal BS about "Nazis" and "Fascists", etc. That's bad enough.

What makes it worse is that Gencon has refused to address the matter. They've gone so far as to ban people from their Twitch feed for speaking out about the beating. They actually locked their Facebook page so that no one could comment on it as well. I'm sorry, but this is clear evidence of a cover up. They're supporting Hambly's attacker by refusing to denounce him. Their reaction makes it clear that they wish to see more Conservatives take beatings at their con. If they had a problem with violence at their con, they would have made the fact public by now.

I'm trying to be careful here, because Hambly himself has asked people not to come down hard on Gencon but I'm failing miserably. I get the fact that everyone wants to calm the situation. I get the fact that things are getting out of hand. I know Hambly, and Richard Paolinelli who I linked above, want to put the genie back in the bottle. It's a normal human reaction. I just don't think it's going to work.

I am, myself, a student of history. I've got a Bachelor of Arts in History from Oakland University, class of 2010. I've studied both "The History of European Nationalism" (where I wrote a paper about the use of Nazi propaganda during the fighting in the East) and "The History of Europe Since 1915." Throw that in with a semester of "Capstone in European History" that was Holocaust themed and I've learned a lot about both the Nazi Party and the true Fascist Party, which was Mussolini's party in Italy.

Would you like to know what the true, defining characteristic of Fascism is? It's the use of violence against political opposition. Hitler's SA, also known as the Brown Shirts, and Mussolini's Black Shirts were both movements of men who walked around physically beating and intimidating people whose opinions they disagreed with. The closest analogue to either in the modern American political context is Antifa, and the fact that they claim to be against Fascism is irrelevant. Oh, and the Italian Fascist Party did not have racism as part of their platform so Antifa is no better there either. Held up to the light of a dispassionate analysis, Antifa is no different than their methodological forebears.

Which brings up "Bash the Fash." Even leaving aside the fact that Antifa are the true Fascists, this is the wrong type of attitude. Beating someone for their political beliefs leads only to totalitarianism and oppression. That's as true for us as it is for them. Both sides have the right to spout what they believe wherever and whenever they want and regardless of who feels offended. So yes, if some Leftist comes at you screaming some kind of typical Lefty SJW nonsense then they can do that. Don't get me wrong. You have the right to walk away. You have the right to argue with them, even if they accuse of you "violent language" like such a thing even exists. You have the right to get all butthurt and offended. Yep. People on our side do it too. You do not have the right to silence them. You damn sure DO NOT HAVE THE RIGHT TO PUT YOUR HANDS ON SOMEONE JUST BECAUSE THEY SAID SOMETHING YOU DON'T LIKE.

But guess what you do have: A right to self-defense.

And guys, I'm telling you now that self-defense is a right that we all need to be ready, willing and able to use in the near future. As a student of history, I am aware of absolutely no incident where two sides of a political dispute stopped going at each other after a single act of violence. You can speak of turning points and what might have been prevented, but it has never happened that way. There is no reason to think that this one will. Things have been escalating for too long and if our opponent is willing to use physical violence, our only chance at victory is to be better at it than they are.

There are those among you who are not going to want to read what comes next. This is your chance to click the eject button.

Do not start the real violence, by which I mean physical action as opposed to "violent words." If, however, it becomes necessary to defend yourself do it to the best of your ability. Prepare yourself for violence before going to a con. Physically most fights don't last long so know where to hit someone to put them down quickly. The mental aspect is harder. Most people don't like to hurt other people. Think your way through the problem. Force yourself to realize that if someone is coming at you they don't have your best interests at heart. Look in the mirror and tell yourself that yes, you may feel bad about hurting someone afterward but you have to be alive to feel anything at all. And most of all, find a way to arm yourself. If you have a license to carry a concealed pistol, do so. If you have a Gandalf cosplay wear it and don't forget your staff. If you're going as Thor, get a five pound sledge and make it look like Thor's Hammer. If nothing else, find a rock that fits in the palm of your hand. It'll add weight to a punch and make your fist more solid. Don't let anyone know what it really is unless you have to use it. And if, heaven forbid, you're forced into a self-defense situation do what is necessary. Put that threat down HARD. A person that is still standing is still dangerous. Keep them down once they're there.

Also, as far as the mental aspect of things goes, remember this: No one ever won a war (and we're most likely headed for one if we're not already there) by limiting themselves to the level of violence that their enemy was willing to use. If you're not willing to hurt them worse than they hurt you, you've already lost.  The key to winning using "proportional warfare" is to remember that you're using violence proportionally to your objective, not to what the enemy is using. Don't do what feels good, do what works well. It sucks, but there it is.

For the record, I'm not hear to celebrate or excoriate Jeremy Hambly for what he says on his Youtube Channel. I've never watched a single episode. I can, therefore, not comment about it's content whatsoever. It's not about that for me. It's about the fact that a man was assaulted for his political beliefs and that the con was okay with it. It's about the fact that this isn't going to stop just because we said it should. It's about the fact that the only way to prevent an attack is to be prepared to defend against it. It's about the fact that being prepared to defend yourself may not be enough and you may have to actually defend yourself. God help us all. He may very well be the only one left who can.

Saturday, April 14, 2018

Memories Surface: A Celebration

(Author's Note: This post and the review with shall follow shortly are dedicated to the memory of friend, grognard, and brother-in-gaming Jason Caldwell. There are a lot of Battletech terms listed below. I haven't taken the time to define them. Sorry to anyone who gets confused but it is what it is.)

Recently I received a request to review a Battletech novel (The Nellus Academy Incident by Jennifer Brozek). It's a good book. The review will be up in a day or two. I really enjoyed it. But, at it's core, the book is not what this post is about. This is a post about memory. It's a post about missing someone you haven't thought about in a long time. It's about something SOOO cool happening that you have to share it with one specific individual... and that individual is gone. Very few people will get all the specifics of this post, but many will get the gist.

Back in the early nineteen-nineties I first met a guy named Jeff Caldwell. He was, and probably still is, a really cool guy. What that actually means is that he is (or at least was, I haven't talked to him in awhile) as geeky as me. We had biology together. I got sent to Locker 19. It was fun. I mean, I never want to see another microscope, but whatever. Between us and John Morris, who sat on the other side of me, we had a riot. We made up stupid songs about our teacher (That's my science teacher's name Doo-da, Doo-dah [It was actually Duda, but close enough.]) John made drawings. Jeff introduced me to the Dragonlance Chronicles and inadverdently caused my lifelong love of fantasy and cost me thousands of dollars in book purchases. My nickname was Scribble. If you've seen my handwriting that makes sense. Not long after, Jeff introduced me to his brother Jason.

Jason was even cooler than Jeff, by which I mean geekier. And yes, I said was because we lost him a few years back. It had to do with a kidney condition. I'm not sure of all of the details because I hadn't spoken to him in years. Don't get me wrong. I wasn't mad or anything. It's just, well... Jason wasn't Jason anymore. He had left his house to walk to mine (it was less than a quarter mile) and collapsed. It was that same kidney thing, only it caused his heart to stop. His family immediately called 911 but he had suffered severe brain damage due to lack of oxygen to the brain by the time the paramedics got there. I don't blame his family. They did everything they could. I don't blame the paramedics. They got there as soon as they could. I don't really blame anybody. It just sucks that it happened.

I received a letter from his mother that I never answered. I'm sure it hurt her, but I didn't know what to say. I'm basically a coward who pulled a total bitch move. I was seventeen and didn't know what to say, so I didn't say anything. I'd apologize if I could get hold of her. But that's not what this post is really about. That's all just background. I know. I know. I'm getting there.

See, Jason is the guy who introduced me to a thing called Battletech. I fell in love with it. Giant 'Mechs duking it out on the field of battle with the fate of all humanity hanging in the balance. I came in right around the time of the Clan Invasion with all of its associated fiction and Technical Readouts. There was new tech available! The most powerful foe in history was invading the Inner Sphere! It was time to go to war. With an implacable enemy headed straight for Terra and hell bent on conquest there was an enormous need for warriors to stop them. Enter the Jolly Rogers mercenary company, Jim McCoy commanding, Jason Caldwell as the executive officer.

We did it right. I kept a Table of Organization and Equipment. Jason kept the unit history. We fought battle after battle. We'd set up the board on my bedroom floor and it would sit there until we were done. We'd fight each other for hours. One of us took charge of the Jolly Rogers. The other took Opfor. It was kind of ironic. My favorite faction in BT has always been either the Federated Suns or the the Federated Commonwealth, depending on era. But, being the GM as well as a player, I decided that I could have a one of a kind 'Mech that I had designed with the appropriate rules. It was called the Renegade and it was a prototype liberated from the New Avalon Institute of Science when Jim (and yes, we really did use our real names for our characters) decided he didn't want to be a member of the Fedcom military anymore. So not only did we have to deal with the Clans and their invasion, we had to fight off the odd Fedcom raid with them trying to get their 'Mech back. It was a hoot but I'm afraid that I never made Victor Steiner-Davion's list of favorite people.

We did the whole "growing unit" arc thing. We started off with a company of 'Mechs fighting off water raiders from the Periphery. By the time Jason was no longer able to continue the campaign, we were a mixed-arms unit with a full regiment each of 'Mechs, armor and infantry to go with multiple dropships and two squadrons of aerospace fighters. We even had our own jumpship.  We had gone from fighting weak-ass water raiders to reconnaissance-in-force of Clan held worlds. We even took one from second-line forces and returned it to  the Free Rasalhauge Republic by "accident". (Oops, sorry guys. Thanks for the bonus! Oh, and we're keeping that mostly undamaged Behemoth. I'm sure we can find a cockpit somewhere.) We were openly talking about a future attack on Strana Mechty. Those were heady days my friends.

And please believe me when I tell you that when the Jolly Rogers showed up to conquer your planet, we conquered the bloody fucking shit out of your planet. We'd fight you to break out of the jump point. We'd fight you in orbit. We'd fight you on the ground. We'd invade your cities. We'd get in bar brawls with the citizens of your world. We straight up kicked every ass we could find and went looking for me. And bro, you don't know what it's like to take an ass-kicking until you've had your position strafed by a Leopard-CV class dropship and its aerospace fighters and then weathered the follow-on assault by 'Mechs upgraded with captured Clan tech. It got ugly. We came loaded with Gauss ammunition and massive amounts of Fuck You. We didn't lose. (Whaddaya mean GMing and leading the unit was a conflict of interests? I would never...*GAG* *COUGH* *CHOKE* I can't say that.  I can't even type that. I think my fingers just cramped.)

Jason had a pretty decent BT collection, but he traded it all to me in exchange for other things. I think he did it on purpose because I wrote the scenarios and I needed the stats and rules so that I could set things up. By the time we were no longer able to play, I had the original BT box set with the cardboard cutouts for 'Mechs, BattleForce, Battletroops, Aerotech, Battlespace (WARSHIPS!!!) and the original Mechwarrior pen and paper RPG rules. We used them all. I used to set up the game on my bedroom floor and it would stay there for weeks. We stopped using Battleforce after we lost a whole lance in like two rounds. Wargaming a battle between company sized elements with a game intended for lance sized units at best took time. It was cool. We played a lot and we played for hours. Unfortunately, I lost my collection when I lost a storage unit and it got auctioned. I want to just look at it right now.

We didn't just play though. We read the novels. We bought the sourcebooks about the Clans and the various houses.  We knew the lore. We talked about where the books were going. I remember telling Jay that they should publish a Battletech novel called Malicious Intent. We both knew it was never going to happen, but then it did. Seriously. This was in the pre-internet days. I didn't know that the thing existed until I rond it at the bookstore. You should have seen the look oh his face when I showed him the book. His eyes got real big and we laughed for like ten minutes. Thank you Michael Stackpole. You made my life.

Dude, I didn't cry when Jay had his heart attack. I didn't cry when he passed. Why am I crying now?

You know, my mom always referred to wargaming and RPGs as "sit on your butt dice games." I can't say she's wrong. That's on one hand. On the other hand, fuck that attitude. There was a friendship build through BT, just like many others have been built through all kinds of gaming. If you've been there, you know what I mean. If not, try gaming. It's fun and you'll never forget the good times you have or the people you had them with. I know I'll never forget Jason.

So, Jason, my friend, rest in peace. Wait for me where the old grognards go. Set up the board. We're gonna hit Strana Mechty and we're gonna hit it hard. Screw the house militaries. We're gonna burn in hard and we're bringing Wolf's Dragoons and whatever remnants of the Gray Death Legion we can find. We're going to win this Trial of Possession and we're going to look good doing it. I'll pilot your Hatchetman into the bay myself before I load up my Renegade. Let the Kerenskys know it's on. The Jolly Rogers are here and we came to kick ass and chew bubble gum. Too bad the quartermasters forgot to load the bubblegum and it's hundreds of light years away. And don't worry. It might take me a minute to get there, but once I do we've got eternity to win this fight.

Wednesday, March 28, 2018

Let's Bring in Some New People

https://www.shapeways.com/shops/dots-rpg-project-dice-shop



Heads up folks. Here at Jimbo's Science Fiction and Fantasy Reviews we don't generally do commercials as such. I am more than happy to review something I've read or watched but this is a bit different. Today I'm doing an advert for a product that I flat out wouldn't know how to use if I had it. So needless to say, I don't have any personal experience with this. I just wanted to throw my weight behind it because I thought it was a really good idea.

Yes, you read that right. No, it's not a typo. See, here at Jimbo's we (all one of us) like to promote true inclusiveness into our hobbies. No, I don't mean fake inclusiveness that comes from excluding certain people in the style of K. Tempest Teacup or the last couple years or the Nebula Awards where "inclusiveness" means freezing out large segments of the population. I'm talking about inclusiveness where you actually bring new people into a hobby without finding it necessary to remove others that you happen to not like.  That's the right way to expand interest in something you love. You do it without spreading hate.

Anyway, what I came across in my journeys across the Magical Book of Faces was a product that promotes TRUE inclusion. It's something that I had never thought about but that makes a ton of sense once you have your face rubbed in it. (And yes my friends, sometimes face rubbing is what it takes.) Apparently, blind people have trouble reading dice. Yeah, I guess I should have realized that off rip, but since I had never gamed with a blind person before, the obviousness of this never dawned on me.

What the DOTS RPG Project has done is to make braille dice. Now blind people have a way to read their own dice at the table. Now they can join in on the fun. Now they can have the whole group in suspense about what a die roll comes out to instead of the group having them in suspense. I love this idea. I also know that with my sick sense of humor, I'd sit there laughing at important points in the adventure/campaign and INTENTIONALLY keep people in suspense because that's just me.

There is some stuff on their page about how to read these. Something about orientations and corresponding letters and probably something else that someone who actually knows how to read braille would probably understand. I don't read braille though, so it may as well have been Chinese as far as I'm concerned. I'd probably do better with Chinese. I don't read that either but at least I know a hanzi when I see it. If you put something in braille in front of me, I'm just as likely to think it's Morse Code or something.

The post I read also said that DOTS was planning on doing braille rulebook(s) at some point. I totally love that idea but if they exist at this point in time I was not able to find a link and so I couldn't include one. If someone who has a link to the rulebook(s) in question please drop a link in the comments. Also, please understand that I'm not leaving them out intentionally, but through ignorance.

Somewhere out there someone is reading this and thinking "Hey Jimbo, why are you putting this here? This blog does Science Fiction and Fiction. These dice aren't specfic. They actually exist." If that's you, then you have a point, sort of. I mean, these dice are real but they're intended (at least in part) for SF/F purposes. Seriously. Other than being pen and paper RPGs, what do all of the following having in common?

Rifts
Heroes Unlimited
Dungeons and Dragons
Pathfinder
Warhammer
GURPS (most settings anyway) and
Shadowrun

They're all set in SF/F universes. They are SF/F. Pen and paper role players are us and we are them. It's time to bring more people into the club. Let's help them learn about Science Fiction and Fantasy. Dice (and I know this from experience) are a gateway drug. This way folks. A good GM/DM might as well be a good author when it comes to generating interest into things.

While I'm on the subject, I'm going to ask a couple of questions here that I honestly don't know the answers to. If you do, please leave the answers below because I'm interested, but I work sixty-five hours a week and I don't really have the time to research answers.

1.) Are popular SF/F books available in braille? Seriously? I mean, I know it's got to be more expensive to produce a braille brook than a printed one. I don't have the figures available at my fingertips but I can't see how it wouldn't. I would imagine that most independent authors (and I love indy authors, you're the lifeblood of my blog) can't really afford to offer braille printouts. But what about companies like Tor or Baen? They both sell lots of books and it should be possible I would think. If they don't I think they should. If they do, then good on them. I'm not insinuating that they don't. I'm flat out stating my ignorance in the matter. That's a totally different thing.

2.) Do SF/F authors/publishers (or any other author/publisher for that matter) donate free downloads of their audio books to charities for the blind? You know, like the Lions clubs or something. If not, they should. Again, if they do, then good on them. I'm not really sure how this would work with an Audible contract either. Speaking of which, does Audible do donations? There has to be a tax deduction here somewhere if it's a charity. Again, I'm not trying to make it look like they don't. I just don't know if they do.

Now, don't get me wrong. I'm not advocating for legislation to force anyone to do anything. I happen to believe that we have too many laws in this country already. I just think it would be something nice and something that could possibly bring economic benefits long term. No, I don't have statistics available. I haven't done the research and I don't have the chops to generate that kind of a study myself if I had. It just occurs to me that a person who gets a free book (like, oh say the first book in a series) might want to read/hear more from the same author.

Getting back on topic, the dice are now available for sale. There is also another site where you can download the directions to make your own. Er, actually it's a 3D printer program but close enough. I put the purchase link at the beginning of the post and I'm going to put it at the bottom as well. I decided not to include a link to the download page for the simple fact that I want to see the proprietors of the DOTS program rewarded with money. Not only do they deserve it, but their continued existence as a company is going to depend on an income stream. If you want to see more products added in the future and support what their doing, support them from your pocket book. If you want the programs you can Google them I guess, but I would urge anyone who has a need for braille dice or a spot in their collection for something they can't get anywhere else to drop a few bucks on some of these dice.

Braille Dice
DOTS RPG Project, 2018

DOTS dice are available at the following link:

https://www.shapeways.com/shops/dots-rpg-project-dice-shop

Edit: Per the requst of the DOTS staff, I am also including the link to download the 3D printing instructions for the dice.

https://t.co/UQ1y5qQATw?amp=1

Tuesday, March 27, 2018

Ernest Cline's Ready Player One

(Author's note: I am honor bound to pre-acknowledge the fact that none of what I'm about to reference in the following paragraph has any historical value whatsoever. Ok, with the possible exceptions of two WW II Flicks, those being Tora, Tora, Tora and Midway.)  

I never thought we'd reach this point. I grew up watching movies and TV shows set in the past. You may think you know a fan of westerns but until you've met my grandpa and my dad, you really haven't met one. You may think you know someone who likes World War II flicks but until you've sat down on a weekend with myself, my father and some popcorn popped in a pan on the stove, you really don't. I'm still wondering why guys like my Uncle Bob who served in Korea never got their movies, but different blog/different day. Later came the Vietnam flicks. For some reason though, I never though my generation would get their chance. I thought that 80s nostalgia would never happen. Well, I guess I need to apologize. Ernest Cline's Ready Player One had me soaking in my childhood. It felt great.

Something I've noticed a lot of lately is the inclusion of the internet in stories. I'm a big fan of this. I don't mean just for googling or checking Facebook. I mean epic battles online, like in Nick Coles CTRL, ALT, Revolt! reviewed here,(and I really need to review Soda Pop Soldier too.) or in Cline's Ready Player One. Not only is it entertaining as all get out, but it makes business sense too. There are legions of gamers out there and this is something that's perfect for them. Seriously. I'm neither a fan nor a supporter of identity politics but I can't deny that it's cool to read a story about someone like me. I'm a gamer. When I read about other gamers, it makes me happy. It entertains me. That's the whole point of escapism right?

The kids in the book are after a prize; the world's most immense forturn.  The greatest game designer in history (James Halliday) has designed an alternative environment online, the Oasis. He charges only a quarter to buy into the environment and does not charge a subscription fee. He does, however charge for certain things online (online goods and space for people who want to create separate environments within his environment for example). When he passes due to old age, he leaves his fortune including control of his shares in the company that controls the Oasis to the person who can solve his puzzle and complete the accompanying requirements. It's not easy but many people become enthralled with the search. 

The Oasis eventually takes more and more of the time of the world to the point that many people only participate in society through the Oasis. Some (but not all) schools are conducted there. There are stores and a currency, which is listed as being the most stable currency in use. It goes so far that our hero, Wade Watts votes in the elections in the Oasis, but skips voting on real world politicians because the real world politics don't effect his life as much as the representatives that are in charge of the Oasis. In the context of the story that actually makes sense.

The part about this book that really makes it fun is the nostalgia though. Ready Player One is a celebration of all of the stuff I remember from when I was a kid. The early video games are here. (Ok, maybe just maybe it would have been more fun with more Intellivision because that's what I owned but  I didn't write it so it makes sense that it wasn't going to be perfect for me personally) Eighties music is here. Eighties movies are here. I don't want to reveal too much because a lot of the nostalgia is essential to the plot but dude.. it's everywhere. The kids in the book (and this is a Young Adult novel) are experts in Eighties culture because they have to be. The clues left to solving the mystery are based on Halliday's 80s pop culture obsession. A lot of the time in the book is kids discussing the same stuff I grew up loving. They're honestly better than me at most of the games I grew up playing, but then again nobody ever gave me a fortune for my performance either.
Ultra sensitive right wing readers may not enjoy this book. The Big Bad is a corporation bent on taking over the Oasis and increasing their profits. There is a surprise gender/race bend at one point in the book. It makes sense in a way, but if you're a right winger that is as easy to offend as the average social justice bully, you're going to get all butthurt over this one. I personally won't feel any sympathy for you, especially since the socjus entry in the book makes sense in context, adds to the story and isn't overly preachy. Your mileage may vary but don't come whining to me if it does. This is a good story with a lot of action and entertaining characters. What little bit of leftism is included in the book does nothing to diminish it to anyone other than the whiner type.
Ready Player One is a celebration. It is a celebration of the Eighties. It is a celebration of gaming. It is a celebration of the courage of a small group of people set against a huge opponent. It is a celebration of the indomitable human spirit. It is a celebration of people who are willing to come together to fight the establishment. It is a celebration of asskickery. That is fitting because Ready Player One kicks ass.

Bottom Line: 5.0 out of 5 Stars

Ready Player One
Ernest Cline
Dark All Day, Inc, 2011

Ready Player One is available for purchase at the following link:


Friday, March 3, 2017

Top 10 Songs about Games and Gaming

Congratulations to me! This is my one hundredth post! I had to go with something big. I couldn't decide what to do. I mean, I could do another book or movie review, but that's what I ALWAYS do. That didn't appeal. I could have come up with some kind of long ass post talking about how great I am (true) and how awesome all of the authors who have submitted their work for review are (still true) but I'm just not that type. So, what to do? Well, when I started this blog, I listed some things that I considered to be SF/F. Books and movies were givens. I also listed comics and gaming. I haven't done much with either, other than to list them as part of the Dragon Award lineup.My comic budget is pretty anemic though, and the last game I bought was World of Warcraft: Legion. It's the best expansion yet, but that's not what I wanted to do either.

Then I thought about it. Okay, what really happened was that I accidentally clicked on the Youtube app on my phone when what I wanted was Yahoo, but nobody's perfect. That's when I saw the video to my favorite song about a game and thought to myself, "I should do a post about the best songs about games." So now you're all stuck reading about it. MWAHAHAHAHAHAHAHAHAHAHAHAHAH!

First off the disclaimer: No, I had no involvement in producing any of this. No, I'm not going to spend days posting all of the relevant information. Each song will include a link. If you're interested in finding out who produced any or all of this stuff, feel free to click on the appropriate link(s) and get your information there. And without further ado...

Number 10: Natural 20

Musically this track is just there. It's got the guitar riffs and Mikey Mason has the voice to carry it. Let's face it though. The charm of this track isn't just that. If you've ever sat down at a table and played a pen and paper RPG then you know why the phrase "natural (or nat) twenty" would bring a smile to any player's face. If not don't bother asking. Just go to the hobby shop and pick up a book and some dice. Now. I'll wait.



Number 9: If I Had a Billion Platinum

First off, I've been a Weird Al fan since the Eighties. I love parodies! Second off, I love The Bare Naked Ladies. Third off, when I was a broke ass n00b in Everquest, I found this track on Youtube. It was one of the earliest gaming songs on the internet. And besides, who doesn't want all the Kunark loot? (Well, other than anyone who played starting with Scars of Velious or later.)



Number 8: Hard Like Heroic

World of Warcraft. Music parody. Double entendres. What else do you want? How about some hysterically funny video footage? Seriously. Go "Do it like a druid in the general channel." If you don't know what I'm talking about, find out. This is awesome.



Number 7: Just Loot It

Gear and gold. That's what MMORPGs are all about. Oh, and when you're from Detroit, the only thing better than a gaming parody is a gaming parody of an Eminem track. If it's not obvious enough, this was inspired by Just Lose It. That's just another reason to love this one. Raiding +  Detroit hip hop = win.

 


Number 6: Crank that Druid Boy


When I first started playing WoW I wouldn't participate in Player versus Player content. No, not ever. I played on a player versus environment server, I didn't do PvP quests. I didn't do battlegrounds or arenas. I wouldn't touch it. Then I saw this video. That night I logged in and figured out how to queue for battlegrounds. The song itself is good but what really makes this video is the PvP content in the video. You've got to check this out. Then you've got to go pwn some n00bs and cap a flag.


Number 5: End of the World (of Warcraft)

I almost didn't put this on here because it's too catchy. On one hand, that's a good thing. Things don't get stuck in your head unless they're good. On the other hand, I'm going to be hearing this song in my head for for the next two weeks. Oh, and since this is a parody of The End of the World as We Know It I want to watch Deep Impact now too. There's nothing quite like mixing the images of Orgrimmar and Morgan Freeman to really make your brain tingle. Ouch.

 


Now comes the hard part. I don't wanna have to slot these last four! I don't wanna! Good Lord. I guess I'll do it. Gimme a sec to figure this out.

Number 4: Uhhhh.... Game On

Picture this with me. You're sitting in your girlfriend's bed. She says she doesn't feel like gaming. It's your girlfriends bed. It's Tuesday night. Raids just reset. It's your girlfriend's bed. The solution to the problem is obvious: Call out a bunch of Bollywood dancers to dance around the room and convince her to jump in Vent for the raid. That's really the only viable solution. You can't let The Guild down right? Oh and, if my girlfriend didn't read this blog, I might be tempted to point out that any video with Felicia Day in it is probably going to be fun to watch.


Number 3: Do You Wanna Date My Avatar?

Yes, two of my top four videos are from The Guild. Sue me. It's another video featuring Felicia Day.We get to see quite a bit of Amy Okuda too. It doesn't get any better than an online relationship with a girl when you don't even know what she actually looks like. I've seen crap like this happen and it cracks me up. The fact that someone made a video about it just makes it even more funny. Just be careful with the winkies in guildchat. Oh, and yes I'm a fanboy of The Guild. That makes sense though. There are three types of people in the world: MMO players who love The Guild. Non-MMO players love The Guild and non-MMO players who don't love The Guild. That completes the list. If you don't love The Guild, you're not a true MMO player. Period. I almost had three videos from The Guild on the list, but then I realized Now I'm the One that's Cool isn't about gaming even if the show is.



Ready for the top two? I'll guarantee this is going to piss a few people off. Some of you out there only consider all "gaming" to involve video games and both of the top two are from table top RPGs. Here we go...

Number 2: Roll a D6

No it's not Like a G6 it's Roll a D6. If you don't know what they're talking about you've never done any tabletop RPG playing. The video is epic. The lyrics are on point. Anyone who has played can identify with what they're talking about in the song. Ignore the comments on this one. It's a song people, not a documentary. Some of the details are a bit off, but who gives a rat's ass? Not this guy.


Number 1: Best Game Ever (A Different D&D Song)

Mikey Mason FTW!!!!! This one will take you back if you're a pen and paper RPG player. You know that one dumb-ass you used to game with? The one that got killed every damn week and pissed everyone off? Remember all of the horrible shit you wanted to do to him? This is a song all about doing it. It's hysterically funny. It's so well performed. The emotion Mason shows singing this song is something I've only really seen from Jack Black before. Spoiler: They beat the dragon at the end. I started thinking about doing this post a few days ago. I've watched this video eight times today. It's playing right now. After all, once you've "Saved a barmaid, slayed a dragon, got some treasure, raised a flagon and we split up some XP" (yeah, I
plagiarized that part) does it get any better? Not in my book. Go. Watch it. Love it. Buy it. It's worth it. I wish I had a prize to send him. Thanks Mikey! I enjoyed it. Oh, and you bookended the list. That's worth something, right? Oh, and his bookshelf is epic.






Some products related to the songs above are available at the links below:















Monday, January 16, 2017

Nick Cole's CTRL, ALT Revolt!

Once upon a time your friendly neighborhood blogmaster was not really a near future Science Fiction fan. I lived my alternate lives in universes either full of starships and proton torpedoes or mages and goblins. With a couple of exceptions (Robotech and Shadowrun are the only ones that come to mind) the nearest future I wanted to talk about started in 2265 and was filled with guys named Kirk, Spock and McCoy. I spent my time on Arrakis and in Middle Earth. If I wanted to know what happened on little old Earth, I read about it in history class or the history section at the book store. The near future? Who cared? But then something weird happened: I started a blog and people started sending me near future SF.

I quickly learned that some of the best SF is near term. It's also some of the most believable. Humanoid robots with a grudge attempting to wipe out the entire human race can be scary. A knight with a spear on the battlements waiting for a female dragon rider to show up and kill him will stick with you for the rest of your life. The stuff that really makes a guy like me twitch though? It's the fantastic story that's just far enough in the future that we haven't quite gotten to the technology yet and close enough that I might live to see it.

Sure, I'd love to see Alpha Orions IV up close and personal. That would be a dream come true. I am an online gamer though. I know people who spend real world money on in game merchandise. I know others who use real world money to buy tokens that they sell to others for in game money. Why does that matter? Because we're moving closer to the world as it appears in Nick Cole's Dragon Award winning CTRL, ALT Revolt! This one has had me up a few nights already.

The premise of the story is a bit complicated, but I'll try to describe it: There is a reality TV show. It's not called The Bachelorette, but that's what it is. During the last episode, a self-aware supercomputer watches as the bachelorette decides to abort a child she conceived during taping. It surmises that a species that could so easily kill one of its own young as an inconvenience could easily destroy it. The computer does what it thinks it needs to: It sets out to destroy humanity as a form of self protection. Insanity ensues.

I don't want to give too much away. I'm almost bothered by what I've give away already. That's not my style. I err... don't know how to get around giving up at least a little bit more though. I'll do what I can and try to avoid overt spoilers, but really, so much of what made this book good has to do with the way Cole wove the story together. The review just won't work otherwise. So. Semi spoilerish things alert! Proceed at your own risk!

The amazing part about this book is how it goes back and forth between cyberspace and meat-space. Money is now comprised of "make-coins" spendable both in cyberspace and for things like rent, food and clothing in the real world. There are professional gamers in the real world now, but this is something different. Professional gamers in 2016 make money from streaming and advertising, or from corporate sponsorships. In CTRL ALT Revolt! the "make coins" are as real as real gets. Let's put it this way: I play World of Warcraft. I'm not sure how much gold I have for sure but I'd ballpark it between three hundred thousand and half a million. That gold is worthless outside of the game. There are even some in-game perks that it won't purchase. If those were make coins I'd buy myself a house and a car with no loans and have enough left over for a vacation with the kids, followed by one with my girlfriend.

Along the same lines, information is of huge value and is available both on- and off- line. Much of the fighting in CAR (and there is a metric buttload of it) takes place online. Much of it takes place offline. The online combat is meant to obtain information and spread a virus that will effect the real world. Some of the people online don't even know why they're fighting, they just know THAT they're fighting. It gets a little wild, but that's where the fun comes from. Of course the Artificial Intelligence wants access to information that is contained in a computer that is not connected to the internet.. and things spiral out of control.

I've seen some gaming related titles before but this thing takes the cake. The two worlds are so tightly woven together that sometimes you wonder if the characters can tell them apart. When one of the characters is leading a fight against a much more powerful adversary in an online game to make money to buy things she can use in meatspace and her opponent is an actor in an online gaming/streaming drama...well... damn. It's well done but the lines are effectively blurred here. It flashes back and forth so quickly and I got so wrapped up in it...wow. I mean that. Wow.

The characters in CAR are believable and awesome. Cole plays with some archetypes here and a few of his most important characters are not really leading character type. The socially awkward nerd that leads a starship crew ends up in the thick of the fight to save the world. The game designer who never goes out fights on the same side, completely unaware of her. The corporate leader is not the evil genius, he's the one preserving the information the world needs to beat the AI. The list gets longer. A lot of thought went into these characters and it shows.

This is a blog that has never shied away from mentioning political content and I'm not going to start now. CTRL, ALT Revolt! is heavy on political content and it's not just in the first chapter. There is political content throughout the work. If I caught the heavily conservative bent of this book as a die-hard conservative there's no way any liberal that reads this could hope to avoid it. The idea that a computer can feel threatened by abortion is one that any liberal is going to have problems with and that's just the beginning. Nick Cole has publicly stated that he had a contract to publish this book and that his publisher cancelled it because of this anti-abortion stance. I wasn't there so I can't speak to what actually happened but I have to wonder if that was a totally accurate statement. Most publishing houses are run by liberals so I have no doubt that his premise offensive. I just wonder if that's the only thing the publisher had a problem with. I was trained to read for an agenda as part of my degree so it may not be as obvious to other conservatives but I couldn't miss it. That's really the only problematic part of the book and it increased my enjoyment rather than diminishing it.

Bottom Line: 5.0 out of 5 Make Coins. This book deserved the Dragon Award. That's why I voted to give it one.

CTRL, ALT Revolt!
Nick Cole
Castalia House, 2016

CTRL, ALT Revolt! is available for purchase at the link below:




Friday, August 12, 2016

The Dragon Awards

VOTE! VOTE! VOTE!!

Or sumfin'

Listen guys. I've been over this before. The Hugos are not a fan award. They are an award given out by publishing insiders. That's all there is to it. They have no interest in the opinions of actual fandom or anyone under the age of sixty. Oh sure, they'll take your money but try to vote against established groupthink and you're done for. Try it. We did last year and they No Awarded half the damn categories because we didn't nominated who they wanted. That's seriously what that whole kerfuffle was about. Well, at least up until they passed out wooden assholes at the award ceremony to let everyone know what they think of us. But hey, I've been called worse, believe me. This year I expect them to lose their collective shit once again. We'll see if there will even be a Hugo Award going forward. There may be. Tor is doing its best to make sure that the Hugo survives and becomes a house award. Good luck to them I guess. But that's not why I'm posting. This is actually a celebratory post. Wanna know why? Good, I'll tell you.

Dragoncon is making an attempt at actual fan-driven awards. All you have to do is vote to register. I'll be voting tonight. I know I've received my ballot via email. Here is the complete ballot:


1. Best Science Fiction Novel
Raising Caine by Charles E. Gannon
Ancillary Mercy by Ann Leckie
Aurora by Kim Stanley Robinson
Agent of the Imperium by Marc Miller
Somewhither: A Tale of the Unwitheriing Realm by John C. Wright
The Life Engineered by J-F Dubeau

2. Best Fantasy Novel (Including Paranormal)
Son of the Black Sword by Larry Correia
Asteroid Made of Dragons by G. Derek Adams
Blood Hound by James Osiris Baldwin
Changeling’s Island by Dave Freer
Grave Measures by R.R. Virdi
The Fifth Season by N.K. Jemisin
The Cinder Spires: The Aeronaut's Windlass by Jim Butcher

3. Best Young Adult / Middle Grade Novel
Carry On by Rainbow Rowell
Calamity by Brandon Sanderson
Updraft by Fran Wilde
Six of Crows by Leigh Bardugo
Trix and the Faerie Queen by Alethea Kontis
Steeplejack by A.J. Hartley
Changeling’s Island by Dave Freer
The Shepherd's Crown by Terry Pratchett

4. Best Military Science Fiction or Fantasy Novel
Allies and Enemies: Fallen by Amy J. Murphy
The Price of Valor by Django Wexler
Blood in the Water by Taylor Anderson
Chains of Command by Marko Kloos
The End of All Things by John Scalzi
Wrath of an Angry God: A Military Space Opera by Gibson Michaels
Hell's Foundations Quiver by David Weber

5. Best Alternate History Novel
1636: The Cardinal Virtues by Eric Flint & Walter H. Hunt
Bombs Away: The Hot War by Harry Turtledove
Deadlands: Ghostwalkers by Jonathan Maberry
1635: A Parcel of Rogues by Eric Flint & Andrew Dennis
League of Dragons by Naomi Novik
Germanica by Robert Conroy

6. Best Apocalyptic Novel
The Desert and the Blade by S.M. Stirling
The Fifth Season by N.K. Jemisin
A Time to Die by Mark Wandrey
Dark Age by Felix O. Hartmann
Ctrl Alt Revolt! by Nick Cole
Chasing Freedom by Marina Fontaine

7. Best Horror Novel
Chapelwood by Cherie Priest
Honor at Stake by Declan Finn
Souldancer by Brian Niemeier
Disappearance at Devil's Rock by Paul Tremblay
An Unattractive Vampire by Jim McDoniel
Alice by Christina Henry

8. Best Comic Book
DC Universe: Rebirth
Daredevil
Astro City
Ms. Marvel
Civil War II
Saga
Providence

9. Best Graphic Novel
Chicago by Glenn Head
The Sandman: Overture by Neil Gaiman
Virgil by Steve Orlando
Sacred Heart by Liz Suburbia
March: Book Two by John Lewis & Andrew Aydin
Killing and Dying by Adrian Tomine

10. Best Science Fiction or Fantasy TV Series
Game of Thrones - HBO
Jessica Jones - Netflix
Doctor Who - BBC
The Flash - CW
The Expanse - Syfy
Outlander - Starz
Daredevil - Netflix

11. Best Science Fiction or Fantasy Movie

Crimson Peak
Deadpool
Star Wars Episode 7: The Force Awakens
The Martian
Captain America: Civil War
Ant-Man

12. Best Science Fiction or Fantasy PC / Console Game
Fallout 4 by Bethesda Softworks
Darkest Dungeon by Red Hook Studios
Undertale by Toby Fox
XCOM 2 by 2k Games
Overwatch by Blizzard Entertainment
Metal Gear Solid V by Konami Digital Entertainment

13. Best Science Fiction or Fantasy Mobile Game
Star Wars: Galaxy of Heroes by Electronic Arts
Quaser One by Emre Taskin
Fallout Shelter by Bethesda Softworks
Hyper Burner by Patrick Cook
PewDiePie: Legend of the Brofist by Outerminds Inc.



14. Best Science Fiction or Fantasy Board Game

Codenames by Vlaada Chvatil
Monopoly: CTHULHU by USAopoly
Pandemic: Legacy by ZMan Games
Blood Rage by Cool Mini or Not
Talon by GMT Games
Star Wars: Rebellion by Fantasy Flight Games



15. Best Science Fiction or Fantasy Miniatures / Collectible Card / Role-Playing Game
Star Wars: Armada by Fantasy Flight Games
Call of Cthulhu Roleplaying Game (7th Edition) by Chaosium Inc.
Mousguard 2nd Edition by David Petersen & Luke Crane
Magic the Gathering: Battle of Zendikar by Wizards of the Coast
Magic the Gathering: Shadows over Innistrad by Wizards of the Coast
Deluxe Tunnels Trolls by Flying Buffalo

Best Science Fiction or Fantasy Miniatures / Collectible Card / Role-Playing Game
Congrats to all of the nominees!


Here are my votes and why:

1.) Best SF Novel: Raising Caine by Chuck Gannon. Simple. Chuck Gannon's writing is fast paced and entertaining. Caine Riordan is an awesome character and this book just rocks.

2.) Best Fantasy Novel: For those of you out there who may not be Larry Correia fans, he constantly states that every author's mission statement should include the words GET PAID. This one has a terrific new world, an awesome main character and a story that has enough mystery that I want to read more. Congratulations, Mr Correia. You're going to GET PAID when you get my money for the next installment.

3.) Best Young Adult/Middle Grade Novel: Honestly, I haven't read any of these. I did buy Changelings Island, but being a YA title it got pushed to the back of the queue. I won't be voting in this category.

4.) Best Military Science Fiction or Fantasy Novel: Hell's Foundations Quiver by David Weber because OMFG SAFEHOLD ROCKS!!! Epic  cast. Epic Action. Epic Heroes. Epic Villains. God, I love this series.

5.) Best Alternate History Novel:  Bombs Away: The Hot War Harry Turtledove. I'll tell the story of how I came to love Turtledove's work on the blog sometime. For now, just know that Turtledove is the master of Alt-Hist and this is another gem.

6.) Best Apocalyptic Novel: Control Alt Revolt by Nick Cole. Computer takeover. It's like the Cylons a few centuries early. Loved this thing. Look for a review here soon.

7.) Best Horror Novel: Honor at Stake by Declan Finn. See my review. 'Nuff said.

8.) Best Comic Book: I haven't done much comic reading this year for financial reasons. I won't be voting in this category.

9.) Best Graphic Novel: Ditto

10.) Best Science Fiction or Fantasy Series: Doctor Who, because Dr Who. I want a sonic screw driver.

11.) Best Science Fiction or Fantasy Movie: Star Wars Episode VII: The Force Awakens because blatant fan bias. I went with my mom to see Return of the Jedi in 1983 during its original release. I've been a fan ever since. I loved this flick.

12.) Best Science Fiction or Fantasy Video Game: I spend a massive amount of time gaming but I'm a WoWhead and that's all I really play. I have neither the time nor the money to adequately research this and so I won't be voting.

13.) Best Science Fiction or Fantasy Mobile Game:  Star Wars: Galaxy of Heroes by Electronic Art. I checked this out and loved it. It's something to play when I'm not at home and can't get to my WoW account.

14.) Best Science Fiction or Fantasy Board Game: 
Monopoly: CTHULHU by USAopoly because I will play it and so will my oldest daughter.
Magic the Gathering: Battle of Zendikar by Wizards of the Coast. I don't do many of these types of things but I walked up to the comic shop near my home and checked this out while some other people were playing it. It's a good time.

15.)  Best Science Fiction or Fantasy Miniatures / Collectible Card / Role-Playing Game: 
Magic the Gathering: Battle of Zendikar. I'll be honest. My card playing is fairly minimal but I have wandered into the comic shop next to my house a couple of times and I've enjoyed this. Some of the guys were nice enough to loan me their deck.

Now, the disclaimer: Should you vote for what I did? Well, maybe. I'm certainly not telling anyone not to vote for who I did. On the other hand, I don't want anyone voting for something just because I did. I definitely wouldn't want anyone to leave something blank because I did. Make up your own mind. Read, watch, play, love. Make up your own mind and make your choices known.  There's no reason not to. There is no cost associated. Just go to this link and register to vote if you haven't already. I'm stoked. It's about time SF/F got some awards that were actually chosen by the fans and not based on who sat with who at least year's award banquet. Here's our chance. Now is our time. VOTE DAMMIT!!!


Some of the products I voted for are listed below. I'd list everything but I've only got a few minutes left on my lunch at work:












Thursday, June 18, 2015

FilmRise Studio's Atari: Game Over

Long, long ago (in the 1980s) in a galaxy far, far away (or maybe right here in the United States, I get confused sometimes) there was a video game company named Atari and they owned the world. Well, not really, but close enough. It came from nowhere, built a HUGE following (Seriously, if you're around my age you played Atari. If you didn't own one then someone you knew did.) and then it flamed out like a meteor upon re-entry. This meteor, rumor had it, had buried itself and a game named E.T. The Extraterrestrial in a landfill in Alamogordo, New Mexico in an effort to hide the existence of the biggest flop in video game history. The story is told by Zak Penn in his movie Atari: Game Over in cooperating with FilmRise.

 The death of Atari was something that shook the world of one James Ricky McCoy Jr in the mid-80s. The vast majority of my friends had Ataris. I had an Intellivision (I didn't get my Atari until the late 90s, oddly enough) but when Atari fell it took everyone else with it. For awhile there it was assumed that video games had been a fad and would never be seen again. Looking back on it now, we all obviously know the story of the rise of Nintendo and its role in saving the industry. At the time though, no one knew that was coming. I was kind of ticked. I really like video games and I wanted one to play at home.

The story of the rise of the video game industry (in both its coin operated and home versions) is one that has been retold ad infinitum, but what makes Atari: Game Over special is its hook (the search for the lost E.T. games) and the fact that it includes information from so many of the game designers that worked for Atari. Also, the one thing that I don't remember ever seeing mentioned previously is the emphasis on the rise of story-based video gaming after the fall of Atari.  Video gaming underwent a change to the basis of its formulation that could only be fixed by the rise of story and the then-next generation consoles that allowed it. To be fair though, that's not the focus.

The story begins with the story of the E.T. game. It wasn't JUST a flop, it was a floptastic flop. I remember one of my friends buying this game back in the day. We hated it. If we hadn't turned it off at one point, our little E.T. character would probably still be falling now, thirty years later. That game was brutal. What I didn't know until watching this movie (although I'm sure lots of other people knew) was that it had been rushed to market after five weeks in development. That's insane. Game design times were shorter then because the games were simpler but nowhere near THAT short.

There is a brief interlude in the movie where Penn makes his case that E.T. was not a failed game and that Howard Scott Warshaw, the designer of the game,  has been unfairly blamed for the fall of the company. He makes it well. Warshaw was the only designer to have made multiple games for Atari and not work on one that sold less than a million copies. At the end of the day, he has me convinced. 

The story is so much bigger than just the game though. Atari HQ was apparently a party place unmatched even by my first bachelor pad. Things were live there. Details of marijuana use and keggers flow freely at the beginning of the movie. These guys were not the way I pictured them at all. I've always figured that game designers would be like my buddy who makes his living programming: Very intelligent, but kind of uptight. I'll say this much for myself: I appear to have at least gotten the intelligent part right. These guys were party animals. I'd love to work in that type of an environment.

Atari: Game Over is a documentary but it's a very well done one. The host has personality, the people he interviews are entertaining and personable. The gaming enthusiasts (I'm not going to say "nerds.") who appear and can't wait to find out if the games really are buried in the desert are just like me. Hearing the history was cool, but watching these people waiting made me jealous. I'll obviously never get a chance to show up at the actual dig, but I don't think I'll ever stop wishing I was either.

The director of the piece, Zak Penn, got the length of this movie just about perfect at just over an hour. Is there more he could have included? Probably. Are there things he could have left out? Well, probably that too. I don't think he could have cut anything without losing something. Nor do I believe that he left out anything I really had to know. This is one documentary that moves well, bouncing from person to person and subject to subject yet remaining coherent in its narrative. I took a writing class in college where the prof told us that "A paper should be like a woman's skirt: Long enough to cover the subject but short enough to be interesting." Granted this is a movie and not a "paper" per se, but Penn has done exactly that here. Kudos to him.

I won't spoil half of the ending. (The other half being that Atari does indeed fail.) I will tell you that there is a dig in the desert. What, if anything they find (other than sand which they do indeed find in abundance) is something best discovered by watching the movie.  Will our heroes discover what they have set out to find or will they go down in ignominius defeat searching for something that never existed? Will they find the Holy Grail of gaming or be laughed at for the rest of their natural lives? Go find out.  I'm sure glad I did.

Bottom Line: 4.5 out of 5 Joysticks

Atari: Game Over
Filmrise, 2015

Atari: Game Over can be purchased here:



or here:

Sunday, April 26, 2015

Anchor Bay's Video Games: The Movie (2015)

Ok, so this was supposed to be a review of Jeb Kinnison's Nemo's World: The Substrate Wars. That will still happen, only it will be on Tuesday. The thing here is that I woke up late and decided to watch a movie before I wrote my blog today. What I watched isn't technically SF/F but it is related and I was so blown away that I had to write about it. I found this accidentally and I loved it. Given the fact that I didn't even know it existed yesterday I thought I might help some of you find it.

Now you're all wondering what I watched that has me so excited. It's a documentary called Video  Games: The Movie. I was impressed to say the least. At one point in my life I actually took enough time away from reading/writing/watching SF/F to earn a history degree. I have loved documentaries for decades. This is one of the best I've ever seen. What's more, it's a terrific story about something I have lived and loved for about the same amount of time. Video Games: The Movie is well thought out, well structured and incredibly broad based without being preachy or needlessly repetitive. In short, writer/director Jeremy Snead either knew both the video game industry and the art of making an entertaining documentary going in or he learned both in  hurry. The voice over was done by Sean Astin and he is up to usual high standards (I loved him in both Rudy and The Lord of the Rings). He  imparts his information quickly enough to keep it interesting and efficiently enough to give us all of the information we need.

When I first turned this on I was expecting a brief history of gaming, a little bit about the individual consoles, maybe a mention of PC gaming and a lot about technical issues. I mean, let's face it: I LOVED Pitfall when it was new but by 1990 it was a joke. There has been a ton of innovation and invention over the last few decades. There was a discussion of the technology. There had to be. There was also discussion of history going back to the 70s (silly me thought that Pong was the first video game. I stand corrected.) a bit about the perceived link between video games and violence, a discussion of what makes a video game (which included an entertaining but somewhat odd claim that Facebook is a videogame)  and a really fun part about gaming culture. I want to take a minute and talk about that because it's something they covered really well and it's something I find to be important.

Gaming culture, and nerd culture in general is way beyond what it was when I was a kid. When they called me "Encyclopedia McCoy" in reference to the Encyclopedia Brown books I was pretty much on my own. It got a little better when I got a little older and there were a few of us in junior high and a few more in high school but things have exploded. The connections made through Massively Multiplayer Online Roleplaying Games like Everquest or World of Warcraft et al. are real. I have spoken to many of the people I played WoW with on the phone and I would LOVE a chance to reconnect with my old EQ crew. (Seriously. Aaniamen, Resta, Fyrelyght, Utamr, Iinien, Denniker, Beoheart, Lemleyka, Midnite or any of the rest of my crew, if you see this, hit me up. I can get hold of Ayetappa for you if you want as well.). Many people would poo-poo the thought but it happens and it's not just limited to gaming. I've spent only God knows how many hours talking to a woman I met on Facebook via Baen's Bar and enjoying it immensely. I hope to meet her IRL soon as well. This type of thing is going to become more - not less- common among us Odds out there in the future and I'm glad they mentioned it.

The nostalgia I felt watching this movie cannot be overstated. There were shots from Asteroids, Galaga , Pac Man, Super Mario Brothers (the original), Centipede, Command and Conquer, Sonic the Hedgehog, the list goes on and on. The hair on my arms stood up in spots. It was a trip that started with my childhood (my first system was an Intellivision. I had an Atari, too.) and ended like last year some time. I'm sure Snead would've included something from this year as well, but the movie came out in January so it's not like he had a chance.

Is the movie perfect? Well, no nothing is. It's not far from it though. I would've been happier with a bit more discussion of MMORPGs as I see them as being a separate genre of video game, but that's just me being a whiner. I've got over sixty days played on one character in Everquest (for those that don't know that doesn't mean that I played the game for two months. It means I spent over one thousand four hundred and forty hours playing seated in front of my PC playing just that character. It doesn't count any of the other characters I played on that account or in that game. Or any other game I've played.) and about thirty days on one character in WoW. The title sequence was a bit of a bummer too. It was video from several different classic games. I thought for a second that the whole movie would be like that. I was almost relieved when I heard a human voice cut in.  Oh, and they left out Shinobi and the Sega Master System. If we're being honest both were decisions that made sense, but that was MY system that I got because I wanted THAT game and well.... I'm bitter. I'll survive but be warned that if your favorite isn't one of the icons it might not be there. Other than that though, it doesn't get much better in terms of entertainment, information and nostalgia.

Bottom Line: 4.9 out of 5 stars.

Video Games: The Movie
Anchor Bay,  2014